[Refactor] Move enum BattleStyle into separated file (#1906)
* Move enum BattleStyle into separated file * Move enum BattleStyle into separated file * Move enum BattleStyle into separated file * Update battle-style.ts * Replace shift into switch
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@ -63,6 +63,7 @@ import { Abilities } from "./data/enums/abilities";
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import ArenaFlyout from "./ui/arena-flyout";
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import { EaseType } from "./ui/enums/ease-type";
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import { ExpNotification } from "./enums/exp-notification";
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import { BattleStyle } from "./enums/battle-style";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -156,10 +157,10 @@ export default class BattleScene extends SceneBase {
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public enableVibration: boolean = false;
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/**
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* Determines the selected battle style.
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* - 0 = 'Shift'
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* - 0 = 'Switch'
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* - 1 = 'Set' - The option to switch the active pokemon at the start of a battle will not display.
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*/
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public battleStyle: integer = 0;
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public battleStyle: integer = BattleStyle.SWITCH;
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/**
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* Defines whether or not to show type effectiveness hints
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@ -0,0 +1,9 @@
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/**
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* Determines the selected battle style.
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* - 'Switch' - The option to switch the active pokemon at the start of a battle will be displayed.
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* - 'Set' - The option to switch the active pokemon at the start of a battle will not display.
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*/
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export enum BattleStyle {
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SWITCH,
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SET
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}
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@ -64,6 +64,7 @@ import { TextStyle, addTextObject } from "./ui/text";
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import { Type } from "./data/type";
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import { BerryUsedEvent, EncounterPhaseEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./events/battle-scene";
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import { ExpNotification } from "./enums/exp-notification";
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import { BattleStyle } from "./enums/battle-style";
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export class LoginPhase extends Phase {
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@ -1747,7 +1748,7 @@ export class CheckSwitchPhase extends BattlePhase {
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const pokemon = this.scene.getPlayerField()[this.fieldIndex];
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if (this.scene.battleStyle === 1) {
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if (this.scene.battleStyle === BattleStyle.SET) {
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super.end();
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return;
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}
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