Fix money text hidden in select modifiers
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@ -300,6 +300,7 @@ export default class BattleScene extends SceneBase {
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this.field = field;
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const fieldUI = this.add.container(0, this.game.canvas.height);
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fieldUI.setName("container-field-ui");
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fieldUI.setDepth(1);
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fieldUI.setScale(6);
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@ -323,6 +324,7 @@ export default class BattleScene extends SceneBase {
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this.add.existing(transition);
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const uiContainer = this.add.container(0, 0);
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uiContainer.setName("container-ui");
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uiContainer.setDepth(2);
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uiContainer.setScale(6);
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@ -331,6 +333,7 @@ export default class BattleScene extends SceneBase {
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const overlayWidth = this.game.canvas.width / 6;
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const overlayHeight = (this.game.canvas.height / 6) - 48;
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this.fieldOverlay = this.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242);
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this.fieldOverlay.setName("rect-field-overlay");
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this.fieldOverlay.setOrigin(0, 0);
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this.fieldOverlay.setAlpha(0);
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this.fieldUI.add(this.fieldOverlay);
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@ -339,57 +342,70 @@ export default class BattleScene extends SceneBase {
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this.enemyModifiers = [];
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this.modifierBar = new ModifierBar(this);
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this.modifierBar.setName("container-modifier-bar");
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this.add.existing(this.modifierBar);
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uiContainer.add(this.modifierBar);
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this.enemyModifierBar = new ModifierBar(this, true);
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this.enemyModifierBar.setName("container-enemy-modifier-bar");
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this.add.existing(this.enemyModifierBar);
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uiContainer.add(this.enemyModifierBar);
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this.charSprite = new CharSprite(this);
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this.charSprite.setName("sprite-char");
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this.charSprite.setup();
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this.fieldUI.add(this.charSprite);
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this.pbTray = new PokeballTray(this, true);
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this.pbTray.setName("container-pb-tray");
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this.pbTray.setup();
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this.pbTrayEnemy = new PokeballTray(this, false);
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this.pbTrayEnemy.setName("container-enemy-pb-tray");
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this.pbTrayEnemy.setup();
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this.fieldUI.add(this.pbTray);
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this.fieldUI.add(this.pbTrayEnemy);
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this.abilityBar = new AbilityBar(this);
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this.abilityBar.setName("container-ability-bar");
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this.abilityBar.setup();
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this.fieldUI.add(this.abilityBar);
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this.partyExpBar = new PartyExpBar(this);
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this.partyExpBar.setName("container-party-exp-bar");
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this.partyExpBar.setup();
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this.fieldUI.add(this.partyExpBar);
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this.candyBar = new CandyBar(this);
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this.candyBar.setName("container-candy-bar");
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this.candyBar.setup();
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this.fieldUI.add(this.candyBar);
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this.biomeWaveText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
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this.biomeWaveText.setName("text-biome-wave");
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this.biomeWaveText.setOrigin(1, 0);
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this.fieldUI.add(this.biomeWaveText);
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this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY);
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this.moneyText.setName("text-money");
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this.moneyText.setOrigin(1, 0);
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this.fieldUI.add(this.moneyText);
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this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.scoreText.setName("text-score");
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this.scoreText.setOrigin(1, 0);
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this.fieldUI.add(this.scoreText);
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this.luckText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.luckText.setName("text-luck");
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this.luckText.setOrigin(1, 0);
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this.luckText.setVisible(false);
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this.fieldUI.add(this.luckText);
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this.luckLabelText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "Luck:", TextStyle.PARTY, { fontSize: "54px" });
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this.luckLabelText.setName("text-luck-label");
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this.luckLabelText.setOrigin(1, 0);
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this.luckLabelText.setVisible(false);
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this.fieldUI.add(this.luckLabelText);
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@ -1305,7 +1321,8 @@ export default class BattleScene extends SceneBase {
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this.scoreText.setVisible(this.gameMode.isDaily);
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}
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updateAndShowLuckText(duration: integer): void {
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updateAndShowText(duration: integer): void {
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this.fieldUI.moveBelow(this.moneyText, this.luckText);
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const labels = [ this.luckLabelText, this.luckText ];
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labels.map(t => {
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t.setAlpha(0);
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@ -41,22 +41,27 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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ui.add(this.modifierContainer);
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -64);
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this.transferButtonContainer.setName("container-transfer-btn");
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this.transferButtonContainer.setVisible(false);
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ui.add(this.transferButtonContainer);
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const transferButtonText = addTextObject(this.scene, -4, -2, "Transfer", TextStyle.PARTY);
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transferButtonText.setName("text-transfer-btn");
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transferButtonText.setOrigin(1, 0);
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this.transferButtonContainer.add(transferButtonText);
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this.rerollButtonContainer = this.scene.add.container(16, -64);
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this.rerollButtonContainer.setName("container-reroll-brn");
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this.rerollButtonContainer.setVisible(false);
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ui.add(this.rerollButtonContainer);
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const rerollButtonText = addTextObject(this.scene, -4, -2, "Reroll", TextStyle.PARTY);
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rerollButtonText.setName("text-reroll-btn");
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rerollButtonText.setOrigin(0, 0);
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this.rerollButtonContainer.add(rerollButtonText);
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this.rerollCostText = addTextObject(this.scene, 0, 0, "", TextStyle.MONEY);
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this.rerollCostText.setName("text-reroll-cost");
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this.rerollCostText.setOrigin(0, 0);
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this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1);
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this.rerollButtonContainer.add(this.rerollCostText);
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@ -141,7 +146,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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const maxUpgradeCount = typeOptions.map(to => to.upgradeCount).reduce((max, current) => Math.max(current, max), 0);
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this.scene.showFieldOverlay(750);
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this.scene.updateAndShowLuckText(750);
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this.scene.updateAndShowText(750);
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let i = 0;
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10
src/utils.ts
10
src/utils.ts
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@ -412,3 +412,13 @@ export function verifyLang(lang?: string): boolean {
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return false;
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}
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}
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/**
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* Prints the type and name of all game objects in a container for debuggin purposes
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* @param container container with game objects inside it
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*/
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export function printContainerList(container: Phaser.GameObjects.Container): void {
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console.log(container.list.map(go => {
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return {type: go.type, name: go.name};
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}));
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}
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