Update Toxic Orb test
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@ -1,15 +1,14 @@
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import { StatusEffect } from "#app/data/status-effect";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import i18next, { initI18n } from "#app/plugins/i18n";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const TIMEOUT = 20 * 1000;
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describe("Items - Toxic orb", () => {
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let phaserGame: Phaser.Game;
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@ -27,40 +26,34 @@ describe("Items - Toxic orb", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const moveToUse = Moves.GROWTH;
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const oppMoveToUse = Moves.TACKLE;
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.ability(Abilities.INSOMNIA);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(2000);
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game.override.moveset([moveToUse]);
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game.override.enemyMoveset([oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse]);
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game.override.startingHeldItems([{
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name: "TOXIC_ORB",
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}]);
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game.override
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH)
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.moveset([Moves.SPLASH])
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.enemyMoveset(SPLASH_ONLY)
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.startingHeldItems([{
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name: "TOXIC_ORB",
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}]);
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});
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it("TOXIC ORB", async () => {
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it("badly poisons the holder", async () => {
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initI18n();
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i18next.changeLanguage("en");
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const moveToUse = Moves.GROWTH;
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await game.startBattle([
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Species.MIGHTYENA,
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Species.MIGHTYENA,
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]);
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expect(game.scene.modifiers[0].type.id).toBe("TOXIC_ORB");
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await game.classicMode.startBattle([Species.MIGHTYENA]);
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game.move.select(moveToUse);
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const player = game.scene.getPlayerField()[0];
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// will run the 13 phase from enemyCommandPhase to TurnEndPhase
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Toxic orb should trigger here
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await game.phaseInterceptor.run(MessagePhase);
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await game.phaseInterceptor.run("MessagePhase");
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const message = game.textInterceptor.getLatestMessage();
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expect(message).toContain("was badly poisoned by the Toxic Orb");
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expect(game.scene.getParty()[0].status!.effect).toBe(StatusEffect.TOXIC);
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expect(player.status?.effect).toBe(StatusEffect.TOXIC);
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// Damage should not have ticked yet.
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expect(game.scene.getParty()[0].status!.turnCount).toBe(0);
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}, 2000);
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expect(player.status?.turnCount).toBe(0);
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}, TIMEOUT);
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});
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