Fix some bugs
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parent
fc4f98b203
commit
c6d9816318
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@ -1,7 +1,7 @@
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import BattleScene, { startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, HitsTagAttr, MissEffectAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr } from "./data/move";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MoveHitEffectAttr, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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@ -588,7 +588,7 @@ export class CommandPhase extends FieldPhase {
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const moveQueue = playerPokemon.getMoveQueue();
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while (moveQueue.length && moveQueue[0]
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&& moveQueue[0].move && (playerPokemon.moveset.find(m => m.moveId === moveQueue[0].move)
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&& moveQueue[0].move && (!playerPokemon.moveset.find(m => m.moveId === moveQueue[0].move)
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|| !playerPokemon.moveset[playerPokemon.moveset.findIndex(m => m.moveId === moveQueue[0].move)].isUsable(moveQueue[0].ignorePP)))
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moveQueue.shift();
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@ -659,9 +659,10 @@ export class CommandPhase extends FieldPhase {
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break;
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case Command.BALL:
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if (this.scene.arena.biomeType === Biome.END) {
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`A strange force\nprevents using ${getPokeballName(PokeballType.POKEBALL)}s.`, null, () => {
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this.scene.ui.clearText();
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this.scene.ui.showText(`A strange force\nprevents using POKé BALLS.`, null, () => {
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this.scene.ui.showText(null, 0);
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this.scene.ui.setMode(Mode.COMMAND);
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}, null, true);
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} else if (cursor < 4) {
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@ -1028,8 +1029,8 @@ abstract class MoveEffectPhase extends PokemonPhase {
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target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
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}
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
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if (!isProtected && target.hp && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyMoveAttrs(MoveHitEffectAttr, user, target, this.move.getMove());
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if (!isProtected && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length)
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applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveHitEffectAttr && (!!target.hp || (attr as MoveHitEffectAttr).selfTarget), user, target, this.move.getMove());
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}
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this.end();
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});
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@ -749,6 +749,13 @@ export class MoveEffectAttr extends MoveAttr {
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}
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export class MoveHitEffectAttr extends MoveAttr {
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public selfTarget: boolean;
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constructor(selfTarget?: boolean) {
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super();
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this.selfTarget = !!selfTarget;
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}
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}
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export class HighCritAttr extends MoveAttr {
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@ -905,7 +912,7 @@ export class HitHealAttr extends MoveHitEffectAttr {
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private healRatio: number;
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constructor(healRatio?: number) {
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super();
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super(true);
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this.healRatio = healRatio || 0.5;
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}
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@ -954,14 +961,12 @@ export class MultiHitAttr extends MoveAttr {
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export class StatusEffectAttr extends MoveHitEffectAttr {
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public effect: StatusEffect;
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public selfTarget: boolean;
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public cureTurn: integer;
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constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer) {
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super();
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super(selfTarget);
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this.effect = effect;
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this.selfTarget = !!selfTarget;
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this.cureTurn = cureTurn;
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}
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@ -1789,10 +1794,12 @@ export class SketchAttr extends MoveEffectAttr {
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}
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}
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export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise<void> {
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<void> {
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return new Promise(resolve => {
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const attrPromises: Promise<boolean>[] = [];
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const moveAttrs = move.attrs.filter(a => a instanceof attrType);
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const moveAttrs = move.attrs.filter(a => attrFilter(a));
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for (let attr of moveAttrs) {
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const result = attr.apply(user, target, move, args);
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if (result instanceof Promise<boolean>)
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@ -1802,6 +1809,14 @@ export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, user
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});
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}
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export function applyMoveAttrs(attrType: { new(...args: any[]): MoveAttr }, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise<void> {
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return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
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}
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export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, ...args: any[]): Promise<void> {
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return applyMoveAttrsInternal(attrFilter, user, target, move, args);
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}
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export const allMoves = [
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new StatusMove(Moves.NONE, "-", Type.NORMAL, MoveCategory.STATUS, -1, -1, "", -1, 0, 1),
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];
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@ -804,7 +804,7 @@ function getNewModifierTypeOption(party: Pokemon[], player?: boolean, tier?: Mod
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player = true;
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if (tier === undefined) {
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const tierValue = Utils.randInt(256);
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if (player) {
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if (player && tierValue) {
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const partyShinyCount = party.filter(p => p.shiny).length;
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const upgradeOdds = Math.floor(32 / Math.max((partyShinyCount * 2), 1));
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upgrade = !Utils.randInt(upgradeOdds);
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@ -66,10 +66,11 @@ export default class BallUiHandler extends UiHandler {
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success = true;
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if (button === Button.ACTION && this.cursor < pokeballTypeCount) {
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if (this.scene.pokeballCounts[this.cursor]) {
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor);
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.ui.setMode(Mode.MESSAGE);
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success = true;
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.BALL, this.cursor)) {
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.ui.setMode(Mode.MESSAGE);
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success = true;
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}
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} else
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ui.playError();
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} else {
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@ -113,14 +113,14 @@ export default class CommandUiHandler extends UiHandler {
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return ret;
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}
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clear() {
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clear(): void {
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super.clear();
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this.commandsContainer.setVisible(false);
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this.getUi().getMessageHandler().clearText();
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this.eraseCursor();
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}
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eraseCursor() {
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eraseCursor(): void {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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