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NightKev 2024-12-20 23:41:59 -08:00 committed by GitHub
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3 changed files with 127 additions and 47 deletions

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@ -40,6 +40,9 @@ import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "enums/status-effect";
import { Mode } from "#app/ui/ui";
import PartyUiHandler, { PartyUiMode, type PartyOption } from "#app/ui/party-ui-handler";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
export enum MoveCategory {
PHYSICAL,
@ -5920,30 +5923,63 @@ export class AddPledgeEffectAttr extends AddArenaTagAttr {
* @see {@linkcode apply}
*/
export class RevivalBlessingAttr extends MoveEffectAttr {
constructor(user?: boolean) {
constructor() {
super(true);
}
/**
*
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param move {@linkcode Move} being used
* @param target N/A
* @param move N/A
* @param args N/A
* @returns Promise, true if function succeeds.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const revivePlayer = (): Promise<void> => {
return new Promise(resolve => {
user.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, user.getFieldIndex(), (slotIndex: number, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = user.scene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
resolve();
}
pokemon.resetTurnData();
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
user.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
if (user.scene.currentBattle.double && user.scene.getPlayerParty().length > 1) {
const allyPokemon = user.getAlly();
if (slotIndex <= 1) {
// Revived ally pokemon
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
} else if (allyPokemon.isFainted()) {
// Revived party pokemon, and ally pokemon is fainted
user.scene.unshiftPhase(new SwitchSummonPhase(user.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
user.scene.unshiftPhase(new ToggleDoublePositionPhase(user.scene, true));
}
}
}
user.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
}, PartyUiHandler.FilterFainted);
});
};
return new Promise(resolve => {
// If user is player, checks if the user has fainted pokemon
if (user instanceof PlayerPokemon
&& user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
(user as PlayerPokemon).revivalBlessing().then(() => {
if (user instanceof PlayerPokemon && user.scene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
revivePlayer().then(() => {
resolve(true);
});
// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
} else if (user instanceof EnemyPokemon
} else if (
user instanceof EnemyPokemon
&& user.hasTrainer()
&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
&& user.scene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1
) {
// Selects a random fainted pokemon
const faintedPokemon = user.scene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];

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@ -59,7 +59,6 @@ import { MoveEndPhase } from "#app/phases/move-end-phase";
import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
import { Challenges } from "#enums/challenges";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
@ -4336,43 +4335,6 @@ export class PlayerPokemon extends Pokemon {
this.friendship = Math.max(this.friendship + friendship, 0);
}
}
/**
* Handles Revival Blessing when used by player.
* @returns Promise to revive a pokemon.
* @see {@linkcode RevivalBlessingAttr}
*/
revivalBlessing(): Promise<void> {
return new Promise(resolve => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.REVIVAL_BLESSING, this.getFieldIndex(), (slotIndex:integer, option: PartyOption) => {
if (slotIndex >= 0 && slotIndex < 6) {
const pokemon = this.scene.getPlayerParty()[slotIndex];
if (!pokemon || !pokemon.isFainted()) {
resolve();
}
pokemon.resetTurnData();
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
this.scene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: pokemon.name }), 0, true);
if (this.scene.currentBattle.double && this.scene.getPlayerParty().length > 1) {
const allyPokemon = this.getAlly();
if (slotIndex <= 1) {
// Revived ally pokemon
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, pokemon.getFieldIndex(), slotIndex, false, true));
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
} else if (allyPokemon.isFainted()) {
// Revived party pokemon, and ally pokemon is fainted
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, true));
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
}
}
}
this.scene.ui.setMode(Mode.MESSAGE).then(() => resolve());
}, PartyUiHandler.FilterFainted);
});
}
getPossibleEvolution(evolution: SpeciesFormEvolution | null): Promise<Pokemon> {
if (!evolution) {

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@ -0,0 +1,82 @@
import { BattlerIndex } from "#app/battle";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Revival Blessing", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset([ Moves.SPLASH, Moves.FISSURE ])
.enemyLevel(10);
});
it("should revive a player pokemon to half health", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.FISSURE);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(feebas.isFainted()).toBe(true);
game.move.select(Moves.REVIVAL_BLESSING);
await game.forceEnemyMove(Moves.SPLASH);
game.doSelectPartyPokemon(1, "MoveEffectPhase");
await game.toNextTurn();
expect(feebas.isFainted()).toBe(false);
expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
});
it("should revive a player pokemon to half health and send it back out if used in the same turn it fainted in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC, Species.GYARADOS ]);
const feebas = game.scene.getPlayerField()[0];
game.move.select(Moves.SPLASH);
game.move.select(Moves.REVIVAL_BLESSING, 1);
await game.forceEnemyMove(Moves.FISSURE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(feebas.isFainted()).toBe(true);
game.doSelectPartyPokemon(0, "MoveEffectPhase");
await game.toNextTurn();
expect(feebas.isFainted()).toBe(false);
expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
expect(game.scene.getPlayerField()[0]).toBe(feebas);
});
});