Corrections and adjustments (#3831)

Co-authored-by: frutescens <info@laptop>
This commit is contained in:
Mumble 2024-08-26 13:50:19 -07:00 committed by GitHub
parent de2abac09d
commit c52f439dc1
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GPG Key ID: B5690EEEBB952194
4 changed files with 18 additions and 8 deletions

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@ -1756,6 +1756,7 @@ export default class BattleScene extends SceneBase {
} else {
const soundDetails = sound.key.split("/");
switch (soundDetails[0]) {
case "battle_anims":
case "cry":
if (soundDetails[1].startsWith("PRSFX- ")) {
@ -1792,6 +1793,16 @@ export default class BattleScene extends SceneBase {
try {
const keyDetails = key.split("/");
switch (keyDetails[0]) {
case "level_up_fanfare":
case "item_fanfare":
case "minor_fanfare":
case "heal":
case "evolution":
case "evolution_fanfare":
// These sounds are loaded in as BGM, but played as sound effects
// When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM()
config["volume"] = this.masterVolume * this.bgmVolume;
break;
case "battle_anims":
case "cry":
config["volume"] = this.masterVolume * this.fieldVolume;
@ -1805,10 +1816,8 @@ export default class BattleScene extends SceneBase {
config["volume"] = this.masterVolume * this.uiVolume;
break;
case "se":
default:
config["volume"] = this.masterVolume * this.seVolume;
break;
}
this.sound.play(key, config);
return this.sound.get(key) as AnySound;

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@ -2641,7 +2641,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
private fusionFaintCry(callback: Function): void {
const key = this.getSpeciesForm().getCryKey(this.formIndex);
const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`;
let i = 0;
let rate = 0.85;
const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
@ -2649,7 +2649,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const tintSprite = this.getTintSprite();
let duration = cry.totalDuration * 1000;
let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
const fusionCryKey = `cry/${this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex)}`;
let fusionCry = this.scene.playSound(fusionCryKey, { rate: rate }) as AnySound;
fusionCry.stop();
duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy();
@ -2693,7 +2694,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (i === transitionIndex) {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)));
fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
fusionCry = this.scene.playSound(fusionCryKey, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
}
rate *= 0.99;

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@ -359,7 +359,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.scene.time.delayedCall(this.getDelayValue(count ? 500 : 1250), () => {
this.scene.playSound("se/gacha_dispense");
this.scene.time.delayedCall(this.getDelayValue(750), () => {
this.scene.sound.stopByKey("gacha_running");
this.scene.sound.stopByKey("se/gacha_running");
this.scene.tweens.add({
targets: egg,
duration: this.getDelayValue(350),

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@ -1701,7 +1701,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
}
});
ui.setMode(Mode.STARTER_SELECT);
this.scene.playSound("buy");
this.scene.playSound("se/buy");
return true;
}
@ -1753,7 +1753,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true;
this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined);
if (starterAttributes.shiny) {
this.scene.playSound("sparkle");
this.scene.playSound("se/sparkle");
// Set the variant label to the shiny tint
const tint = getVariantTint(newVariant);
this.pokemonShinyIcon.setFrame(getVariantIcon(newVariant));