diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index 438ff1aecb0..e6ccca6c95a 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -243,7 +243,7 @@ export class GameOverPhase extends BattlePhase { gameVersion: this.scene.game.config.gameVersion, timestamp: new Date().getTime(), challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)), - mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType, + mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType ?? -1, mysteryEncounterSaveData: this.scene.mysteryEncounterSaveData } as SessionSaveData; } diff --git a/src/ui/run-history-ui-handler.ts b/src/ui/run-history-ui-handler.ts index 8f132a1ab1c..220e386c1b4 100644 --- a/src/ui/run-history-ui-handler.ts +++ b/src/ui/run-history-ui-handler.ts @@ -281,7 +281,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container { const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; const genderStr = PlayerGender[genderIndex].toLowerCase(); // Defeats from wild Pokemon battles will show the Pokemon responsible by the text of the run result. - if (data.battleType === BattleType.WILD) { + if (data.battleType === BattleType.WILD || (data.battleType === BattleType.MYSTERY_ENCOUNTER && !data.trainer)) { const enemyContainer = this.scene.add.container(8, 5); const gameOutcomeLabel = addTextObject(this.scene, 0, 0, `${i18next.t("runHistory:defeatedWild", { context: genderStr })}`, TextStyle.WINDOW); enemyContainer.add(gameOutcomeLabel); @@ -302,7 +302,7 @@ class RunEntryContainer extends Phaser.GameObjects.Container { enemy.destroy(); }); this.add(enemyContainer); - } else if (data.battleType === BattleType.TRAINER) { // Defeats from Trainers show the trainer's title and name + } else if (data.battleType === BattleType.TRAINER || (data.battleType === BattleType.MYSTERY_ENCOUNTER && data.trainer)) { // Defeats from Trainers show the trainer's title and name const tObj = data.trainer.toTrainer(this.scene); // Because of the interesting mechanics behind rival names, the rival name and title have to be retrieved differently const RIVAL_TRAINER_ID_THRESHOLD = 375; diff --git a/src/ui/run-info-ui-handler.ts b/src/ui/run-info-ui-handler.ts index 8f0437002d4..8b06e68b112 100644 --- a/src/ui/run-info-ui-handler.ts +++ b/src/ui/run-info-ui-handler.ts @@ -211,7 +211,7 @@ export default class RunInfoUiHandler extends UiHandler { if (!this.isVictory) { const enemyContainer = this.scene.add.container(0, 0); // Wild - Single and Doubles - if (this.runInfo.battleType === BattleType.WILD) { + if (this.runInfo.battleType === BattleType.WILD || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && !this.runInfo.trainer)) { switch (this.runInfo.enemyParty.length) { case 1: // Wild - Singles @@ -222,7 +222,7 @@ export default class RunInfoUiHandler extends UiHandler { this.parseWildDoubleDefeat(enemyContainer); break; } - } else if (this.runInfo.battleType === BattleType.TRAINER) { + } else if (this.runInfo.battleType === BattleType.TRAINER || (this.runInfo.battleType === BattleType.MYSTERY_ENCOUNTER && this.runInfo.trainer)) { this.parseTrainerDefeat(enemyContainer); } this.runResultContainer.add(enemyContainer); @@ -381,10 +381,6 @@ export default class RunInfoUiHandler extends UiHandler { break; case GameModes.SPLICED_ENDLESS: modeText.appendText(`${i18next.t("gameMode:endlessSpliced")}`, false); - if (this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) { - modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false); - modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969); - } break; case GameModes.CHALLENGE: modeText.appendText(`${i18next.t("gameMode:challenge")}`, false); @@ -403,17 +399,18 @@ export default class RunInfoUiHandler extends UiHandler { break; case GameModes.ENDLESS: modeText.appendText(`${i18next.t("gameMode:endless")}`, false); - // If the player achieves a personal best in Endless, the mode text will be tinted similarly to SSS luck to celebrate their achievement. - if (this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) { - modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`, false); - modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969); - } break; case GameModes.CLASSIC: modeText.appendText(`${i18next.t("gameMode:classic")}`, false); break; } + // If the player achieves a personal best in Endless, the mode text will be tinted similarly to SSS luck to celebrate their achievement. + if ((this.runInfo.gameMode === GameModes.ENDLESS || this.runInfo.gameMode === GameModes.SPLICED_ENDLESS) && this.runInfo.waveIndex === this.scene.gameData.gameStats.highestEndlessWave) { + modeText.appendText(` [${i18next.t("runHistory:personalBest")}]`); + modeText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969); + } + // Duration + Money const runInfoTextContainer = this.scene.add.container(0, 0); // Japanese is set to a greater line spacing of 35px in addBBCodeTextObject() if lineSpacing < 12.