diff --git a/src/data/move.ts b/src/data/move.ts index 9edcbceccf3..6e350315e65 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4161,6 +4161,60 @@ export class CombinedPledgeStabBoostAttr extends MoveAttr { } } +/** + * Variable Power attribute for {@link https://bulbapedia.bulbagarden.net/wiki/Round_(move) | Round}. + * Doubles power if another Pokemon has previously selected Round this turn. + * @extends VariablePowerAttr + */ +export class RoundPowerAttr extends VariablePowerAttr { + override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + const power = args[0]; + if (!(power instanceof Utils.NumberHolder)) { + return false; + } + + if (user.turnData?.joinedRound) { + power.value *= 2; + return true; + } + return false; + } +} + +/** + * Attribute for the "combo" effect of {@link https://bulbapedia.bulbagarden.net/wiki/Round_(move) | Round}. + * Preempts the next move in the turn order with the first instance of any Pokemon + * using Round. Also marks the Pokemon using the cued Round to double the move's power. + * @extends MoveEffectAttr + * @see {@linkcode RoundPowerAttr} + */ +export class CueNextRoundAttr extends MoveEffectAttr { + constructor() { + super(true, { lastHitOnly: true }); + } + + override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean { + const nextRoundPhase = user.scene.findPhase(phase => + phase instanceof MovePhase && phase.move.moveId === Moves.ROUND + ); + + if (!nextRoundPhase) { + return false; + } + + // Update the phase queue so that the next Pokemon using Round moves next + const nextRoundIndex = user.scene.phaseQueue.indexOf(nextRoundPhase); + const nextMoveIndex = user.scene.phaseQueue.findIndex(phase => phase instanceof MovePhase); + if (nextRoundIndex !== nextMoveIndex) { + user.scene.prependToPhase(user.scene.phaseQueue.splice(nextRoundIndex, 1)[0], MovePhase); + } + + // Mark the corresponding Pokemon as having "joined the Round" (for doubling power later) + nextRoundPhase.pokemon.turnData.joinedRound = true; + return true; + } +} + export class VariableAtkAttr extends MoveAttr { constructor() { super(); @@ -8960,8 +9014,9 @@ export function initMoves() { .condition((user, target, move) => !target.turnData.acted) .attr(AfterYouAttr), new AttackMove(Moves.ROUND, Type.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5) - .soundBased() - .partial(), // No effect implemented + .attr(CueNextRoundAttr) + .attr(RoundPowerAttr) + .soundBased(), new AttackMove(Moves.ECHOED_VOICE, Type.NORMAL, MoveCategory.SPECIAL, 40, 100, 15, -1, 0, 5) .attr(ConsecutiveUseMultiBasePowerAttr, 5, false) .soundBased(), diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index c4d2424f677..5506c35e18a 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -5194,6 +5194,7 @@ export class PokemonTurnData { public combiningPledge?: Moves; public switchedInThisTurn: boolean = false; public failedRunAway: boolean = false; + public joinedRound: boolean = false; } export enum AiType { diff --git a/src/test/moves/round.test.ts b/src/test/moves/round.test.ts new file mode 100644 index 00000000000..fd318d30c1e --- /dev/null +++ b/src/test/moves/round.test.ts @@ -0,0 +1,65 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Moves - Round", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([ Moves.SPLASH, Moves.ROUND ]) + .ability(Abilities.BALL_FETCH) + .battleType("double") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset([ Moves.SPLASH, Moves.ROUND ]) + .startingLevel(100) + .enemyLevel(100); + }); + + it("should cue other instances of Round together in Speed order", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); + + const round = allMoves[Moves.ROUND]; + const spy = vi.spyOn(round, "calculateBattlePower"); + + game.move.select(Moves.ROUND, 0, BattlerIndex.ENEMY); + game.move.select(Moves.ROUND, 1, BattlerIndex.ENEMY_2); + + await game.forceEnemyMove(Moves.ROUND, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SPLASH); + + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY ]); + + const actualTurnOrder: BattlerIndex[] = []; + + for (let i = 0; i < 4; i++) { + await game.phaseInterceptor.to("MoveEffectPhase", false); + actualTurnOrder.push((game.scene.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex()); + await game.phaseInterceptor.to("MoveEndPhase"); + } + + expect(actualTurnOrder).toEqual([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + const powerResults = spy.mock.results.map(result => result.value); + expect(powerResults).toEqual( [ 60, 120, 120 ]); + }); +});