add helper for forcing AI move targetting
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@ -1,6 +1,8 @@
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import { vi } from "vitest";
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import { MoveEffectPhase } from "#app/phases.js";
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import { GameManagerHelper } from "./gameManagerHelper";
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import { BattlerIndex } from "#app/battle.js";
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import { EnemyPokemon } from "#app/field/pokemon.js";
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/**
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* Helper to handle a Pokemon's move
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@ -32,4 +34,13 @@ export class MoveHelper extends GameManagerHelper {
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hitCheck.mockReturnValue(false);
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}
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}
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/**
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* Forces an enemy Pokemon to attack into a certain slot
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* @param pokemon Pokemon to force the attack of
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* @param slot BattlerIndex to force the attack into
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*/
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forceAiTargets(pokemon: EnemyPokemon | undefined, slot: BattlerIndex | BattlerIndex[]) {
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vi.spyOn(pokemon!, "getNextTargets").mockReturnValue(Array.isArray(slot) ? slot : [slot]);
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}
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}
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