Fix form matching on prevolution levels logic

This commit is contained in:
Flashfyre 2024-03-20 15:05:45 -04:00
parent dfbbe47f26
commit c1cce43daf
1 changed files with 1 additions and 1 deletions

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@ -524,7 +524,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
const allEvolvingPokemon = Object.keys(pokemonEvolutions); const allEvolvingPokemon = Object.keys(pokemonEvolutions);
for (let p of allEvolvingPokemon) { for (let p of allEvolvingPokemon) {
for (let e of pokemonEvolutions[p]) { for (let e of pokemonEvolutions[p]) {
if (e.speciesId === this.speciesId && !e.evoFormKey) { if (e.speciesId === this.speciesId && (!this.forms.length || e.evoFormKey === this.forms[this.formIndex].formKey)) {
const speciesId = parseInt(p) as Species; const speciesId = parseInt(p) as Species;
let level = e.level; let level = e.level;
prevolutionLevels.push([ speciesId, level ]); prevolutionLevels.push([ speciesId, level ]);