Implement better solution to Fake Out issue
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@ -1152,7 +1152,7 @@ export class SwitchSummonPhase extends SummonPhase {
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const pokemon = this.getPokemon();
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// Compensate for turn spent summoning
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if (pokemon.scene.currentBattle.turn > 1)
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if (pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command === Command.POKEMON)
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pokemon.battleSummonData.turnCount--;
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if (this.batonPass && pokemon)
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