Fully implement Flower Veil
Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
This commit is contained in:
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@ -3204,6 +3204,7 @@ export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
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}
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export class PreSetStatusAbAttr extends AbAttr {
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/** Return whether the ability attribute can be applied */
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canApplyPreSetStatus(
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pokemon: Pokemon,
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passive: boolean,
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@ -3228,7 +3229,7 @@ export class PreSetStatusAbAttr extends AbAttr {
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* Provides immunity to status effects to specified targets.
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*/
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export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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private immuneEffects: StatusEffect[];
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protected immuneEffects: StatusEffect[];
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/**
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* @param immuneEffects - The status effects to which the Pokémon is immune.
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@ -3239,6 +3240,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
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this.immuneEffects = immuneEffects;
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}
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/** Determine whether the */
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override canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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return effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect);
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}
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@ -3290,14 +3292,25 @@ export class UserFieldStatusEffectImmunityAbAttr extends PreSetStatusEffectImmun
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*
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*/
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export class ConditionalUserFieldStatusEffectImmunityAbAttr extends UserFieldStatusEffectImmunityAbAttr {
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/**
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* The condition for the field immunity to be applied.
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* @param target The target of the status effect
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* @param source The source of the status effect
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*/
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protected condition: (target: Pokemon, source: Pokemon | null) => boolean;
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (cancelled.value || !this.condition(pokemon, args[1] as Pokemon)) {
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return false;
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}
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return super.apply(pokemon, passive, simulated, cancelled, args);
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/**
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* Evaluate the condition to determine if the {@linkcode ConditionalUserFieldStatusEffectImmunityAbAttr} can be applied.
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* @param pokemon The pokemon with the ability
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* @param passive unused
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* @param simulated Whether the ability is being simulated
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* @param effect The status effect being applied
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* @param cancelled Holds whether the status effect was cancelled by a prior effect
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* @param args `Args[0]` is the target of the status effect, `Args[1]` is the source.
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* @returns
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*/
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override canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: [Pokemon, Pokemon | null, ...any]): boolean {
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return (!cancelled.value && effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect)) && this.condition(pokemon, args[1]);
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}
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constructor(condition: (target: Pokemon, source: Pokemon | null) => boolean, ...immuneEffects: StatusEffect[]) {
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@ -3307,6 +3320,55 @@ export class ConditionalUserFieldStatusEffectImmunityAbAttr extends UserFieldSta
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}
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}
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/**
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* Conditionally provides immunity to stat drop effects to the user's field.
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*
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* Used by {@linkcode Abilities.FLOWER_VEIL | Flower Veil}.
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*/
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export class ConditionalUserFieldProtectStatAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to protect or `undefined` if **all** {@linkcode BattleStat} are protected */
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protected protectedStat?: BattleStat;
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/** If the method evaluates to true, the stat will be protected. */
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protected condition: (target: Pokemon) => boolean;
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constructor(condition: (target: Pokemon) => boolean, protectedStat?: BattleStat) {
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super();
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this.condition = condition;
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}
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/**
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* Determine whether the {@linkcode ConditionalUserFieldProtectStatAbAttr} can be applied.
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* @param pokemon The pokemon with the ability
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* @param passive unused
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* @param simulated Unused
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* @param stat The stat being affected
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* @param cancelled Holds whether the stat change was already prevented.
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* @param args Args[0] is the target pokemon of the stat change.
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* @returns
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*/
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override canApplyPreStatStageChange(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: [Pokemon, ...any]): boolean {
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const target = args[0];
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if (!target) {
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return false;
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}
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return !cancelled.value && (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) && this.condition(target);
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}
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/**
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* Apply the {@linkcode ConditionalUserFieldStatusEffectImmunityAbAttr} to an interaction
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* @param _pokemon The pokemon the stat change is affecting (unused)
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* @param _passive unused
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* @param _simulated unused
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* @param stat The stat being affected
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* @param cancelled Will be set to true if the stat change is prevented
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* @param _args unused
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*/
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override applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): void {
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cancelled.value = true;
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}
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}
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export class PreApplyBattlerTagAbAttr extends AbAttr {
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canApplyPreApplyBattlerTag(
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@ -3377,7 +3439,7 @@ export class UserFieldBattlerTagImmunityAbAttr extends PreApplyBattlerTagImmunit
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export class ConditionalUserFieldBattlerTagImmunityAbAttr extends UserFieldBattlerTagImmunityAbAttr {
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private condition: (target: Pokemon, source: Pokemon | null) => boolean;
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
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if (cancelled.value || !this.condition(pokemon, args[1] as Pokemon)) {
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return false;
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}
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@ -5900,19 +5962,20 @@ export function applyPreLeaveFieldAbAttrs(
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);
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}
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export function applyPreStatStageChangeAbAttrs(
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attrType: Constructor<PreStatStageChangeAbAttr>,
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export function applyPreStatStageChangeAbAttrs<T extends PreStatStageChangeAbAttr > (
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attrType: Constructor<T>,
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pokemon: Pokemon | null,
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stat: BattleStat,
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cancelled: Utils.BooleanHolder,
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simulated = false,
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...args: any[]
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): void {
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applyAbAttrsInternal<PreStatStageChangeAbAttr>(
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applyAbAttrsInternal<T>(
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attrType,
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pokemon,
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(attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
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(attr, passive) => attr.canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args,
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(attr, passive) => attr.canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
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args,
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simulated,
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);
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}
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@ -6715,17 +6778,19 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.FLOWER_VEIL, 6)
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.attr(ConditionalUserFieldStatusEffectImmunityAbAttr, (target: Pokemon, source: Pokemon | null) => {
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return source ? target.getTypes().includes(Type.GRASS) && target.id !== source.id : false;
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return source ? target.getTypes().includes(PokemonType.GRASS) && target.id !== source.id : false;
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})
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.attr(ConditionalUserFieldBattlerTagImmunityAbAttr,
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(target: Pokemon, source: Pokemon | null) => {
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return source ? target.getTypes().includes(Type.GRASS) && target.id !== source.id : false;
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return target.getTypes().includes(PokemonType.GRASS);
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},
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[ BattlerTagType.DROWSY ],
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)
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.ignorable()
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.unimplemented(),
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.attr(ConditionalUserFieldProtectStatAbAttr, (target: Pokemon) => {
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console.log(`target: ${target.name}`);
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return target.getTypes().includes(PokemonType.GRASS);
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})
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.ignorable(),
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new Ability(Abilities.CHEEK_POUCH, 6)
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.attr(HealFromBerryUseAbAttr, 1 / 3),
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new Ability(Abilities.PROTEAN, 6)
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@ -12,6 +12,7 @@ import { StatusEffect } from "#enums/status-effect";
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import type { BattlerIndex } from "#app/battle";
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import {
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BlockNonDirectDamageAbAttr,
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ConditionalUserFieldProtectStatAbAttr,
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InfiltratorAbAttr,
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PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr,
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ProtectStatAbAttr,
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@ -5,6 +5,7 @@ import {
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BlockNonDirectDamageAbAttr,
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FlinchEffectAbAttr,
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ProtectStatAbAttr,
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ConditionalUserFieldProtectStatAbAttr,
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ReverseDrainAbAttr,
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} from "#app/data/ability";
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import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/data/battle-anims";
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@ -3024,6 +3025,7 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const cancelled = new BooleanHolder(false);
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applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
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applyAbAttrs(ConditionalUserFieldProtectStatAbAttr, pokemon, cancelled, false, pokemon);
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if (!cancelled.value) {
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if (pokemon.mysteryEncounterBattleEffects) {
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pokemon.mysteryEncounterBattleEffects(pokemon);
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@ -4766,6 +4766,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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stubTag,
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cancelled,
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true,
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this,
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),
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);
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@ -4,6 +4,7 @@ import {
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applyAbAttrs,
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applyPostStatStageChangeAbAttrs,
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applyPreStatStageChangeAbAttrs,
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ConditionalUserFieldProtectStatAbAttr,
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PostStatStageChangeAbAttr,
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ProtectStatAbAttr,
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ReflectStatStageChangeAbAttr,
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@ -22,6 +23,7 @@ import { PokemonPhase } from "./pokemon-phase";
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import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
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import { OctolockTag } from "#app/data/battler-tags";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { pokemonFormChanges } from "#app/data/pokemon-forms";
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export type StatStageChangeCallback = (
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target: Pokemon | null,
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@ -151,6 +153,25 @@ export class StatStageChangePhase extends PokemonPhase {
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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applyPreStatStageChangeAbAttrs(
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ConditionalUserFieldProtectStatAbAttr,
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pokemon,
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stat,
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cancelled,
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simulate,
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pokemon,
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);
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const ally = pokemon.getAlly();
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if (ally) {
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applyPreStatStageChangeAbAttrs(
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ConditionalUserFieldProtectStatAbAttr,
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ally,
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stat,
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cancelled,
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simulate,
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pokemon,
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);
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}
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/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
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if (
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@ -7,7 +7,10 @@ import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { allMoves } from "#app/data/moves/move";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { allAbilities } from "#app/data/ability";
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describe("Abilities - Flower Veil", () => {
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let phaserGame: Phaser.Game;
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@ -26,7 +29,7 @@ describe("Abilities - Flower Veil", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.moveset([Moves.SPLASH])
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.enemySpecies(Species.BULBASAUR)
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.ability(Abilities.FLOWER_VEIL)
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.battleType("single")
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@ -37,36 +40,48 @@ describe("Abilities - Flower Veil", () => {
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});
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it("should not prevent any source of self-inflicted status conditions", async () => {
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game.override.enemyMoveset([ Moves.TACKLE, Moves.SPLASH ])
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.ability(Abilities.FLOWER_VEIL)
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.moveset([ Moves.REST, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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game.override
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.enemyMoveset([Moves.TACKLE, Moves.SPLASH])
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.moveset([Moves.REST, Moves.SPLASH])
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.startingHeldItems([{ name: "FLAME_ORB" }]);
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await game.classicMode.startBattle([Species.BULBASAUR]);
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const user = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.REST);
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await game.forceEnemyMove(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(user.status?.effect).toBe(StatusEffect.SLEEP);
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game.scene.addModifier(modifierTypes.FLAME_ORB().newModifier(user));
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game.scene.updateModifiers(true);
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// remove sleep status
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// remove sleep status so we can get burn from the orb
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user.resetStatus();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(user.status?.effect).toBe(StatusEffect.BURN);
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});
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game.scene.addModifier(modifierTypes.TOXIC_ORB().newModifier(user));
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game.scene.updateModifiers(true);
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user.resetStatus();
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it("should prevent drowsiness from yawn", async () => {
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game.override.enemyMoveset([Moves.YAWN]).moveset([Moves.SPLASH]);
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await game.classicMode.startBattle([Species.BULBASAUR]);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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const user = game.scene.getPlayerPokemon()!;
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expect(user.getTag(BattlerTagType.DROWSY)).toBeOneOf([false, undefined, null]);
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});
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it("should prevent status conditions from moves like Thunder Wave", async () => {
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game.override.enemyMoveset([Moves.THUNDER_WAVE]).moveset([Moves.SPLASH]);
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vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.BULBASAUR]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.THUNDER_WAVE);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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});
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it("should prevent the drops while retaining the boosts from spicy extract", async () => {
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game.override.enemyMoveset([ Moves.SPICY_EXTRACT ])
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.moveset([ Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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game.override.enemyMoveset([Moves.SPICY_EXTRACT]).moveset([Moves.SPLASH]);
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await game.classicMode.startBattle([Species.BULBASAUR]);
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const user = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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@ -75,12 +90,49 @@ describe("Abilities - Flower Veil", () => {
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});
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it("should not prevent self-inflicted stat drops from moves like Close Combat", async () => {
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game.override.moveset([ Moves.CLOSE_COMBAT ]);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.override.moveset([Moves.CLOSE_COMBAT]);
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await game.classicMode.startBattle([Species.BULBASAUR]);
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const userPokemon = game.scene.getPlayerPokemon()!;
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console.log(userPokemon.name);
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game.move.select(Moves.CLOSE_COMBAT);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("should not prevent status drops of pokemon that are not grass type", async () => {
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game.override.enemyMoveset([Moves.GROWL]).moveset([Moves.SPLASH]);
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await game.classicMode.startBattle([Species.SQUIRTLE]);
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const user = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(user.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not prevent status drops of ally pokemon that are not grass type", async () => {
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game.override.enemyMoveset([Moves.GROWL]).moveset([Moves.SPLASH]).battleType("double");
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await game.classicMode.startBattle([Species.MAGIKARP, Species.SQUIRTLE]);
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const ally = game.scene.getPlayerField()[1]!;
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// Clear the ally ability to isolate what is being tested
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vi.spyOn(ally, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Both enemies use growl.
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expect(ally.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should prevent the status drops of ally grass type pokemon", async () => {
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game.override.enemyMoveset([Moves.GROWL]).moveset([Moves.SPLASH]).battleType("double");
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await game.classicMode.startBattle([Species.SQUIRTLE, Species.BULBASAUR]);
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const ally = game.scene.getPlayerField()[1]!;
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// Clear the ally ability to isolate the test
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vi.spyOn(ally, "getAbility").mockReturnValue(allAbilities[Abilities.BALL_FETCH]);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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expect(ally.getStatStage(Stat.ATK)).toBe(0);
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});
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});
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Reference in New Issue