add: steamroller test
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { DamageCalculationResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Steamroller", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.moveset([Moves.STEAMROLLER]).battleType("single").enemyAbility(Abilities.BALL_FETCH);
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});
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it("should always hit a minimzed target with double damage", async () => {
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game.override.enemySpecies(Species.DITTO).enemyMoveset(Moves.MINIMIZE);
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await game.classicMode.startBattle([Species.IRON_BOULDER]);
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const ditto = game.scene.getEnemyPokemon()!;
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vi.spyOn(ditto, "getAttackDamage");
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ditto.hp = 5000;
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const steamroller = allMoves[Moves.STEAMROLLER];
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vi.spyOn(steamroller, "calculateBattleAccuracy");
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const ironBoulder = game.scene.getPlayerPokemon()!;
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vi.spyOn(ironBoulder, "getAccuracyMultiplier");
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// Turn 1
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game.move.select(Moves.STEAMROLLER);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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// Turn 2
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game.move.select(Moves.STEAMROLLER);
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await game.toNextTurn();
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const [dmgCalcTurn1, dmgCalcTurn2]: DamageCalculationResult[] = vi
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.mocked(ditto.getAttackDamage)
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.mock.results.map((r) => r.value);
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expect(dmgCalcTurn2.damage).toBeGreaterThanOrEqual(dmgCalcTurn1.damage * 2);
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expect(ditto.getTag(BattlerTagType.MINIMIZED)).toBeDefined();
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expect(steamroller.calculateBattleAccuracy).toHaveReturnedWith(-1);
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});
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});
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