[QoL] Skip money rewards on last classic wave (#2121)
* Skip money rewards on last classic round * Fix big nugget
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@ -1017,6 +1017,30 @@ export class EnemyEndureChanceModifierType extends ModifierType {
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export type ModifierTypeFunc = () => ModifierType;
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type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: integer) => integer;
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/**
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* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
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* classic and skip an ModifierType if current wave is greater or equal to the one passed down
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* @param wave - Wave where we should stop showing the modifier
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* @param defaultWeight - ModifierType default weight
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* @returns A WeightedModifierTypeWeightFunc
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*/
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function skipInClassicAfterWave(wave: integer, defaultWeight: integer): WeightedModifierTypeWeightFunc {
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return (party: Pokemon[]) => {
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const gameMode = party[0].scene.gameMode;
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const currentWave = party[0].scene.currentBattle.waveIndex;
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return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight;
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};
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}
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/**
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* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
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* classic and it will skip a ModifierType if it is the last wave pull.
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* @param defaultWeight ModifierType default weight
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* @returns A WeightedModifierTypeWeightFunc
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*/
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function skipInLastClassicWaveOrDefault(defaultWeight: integer) : WeightedModifierTypeWeightFunc {
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return skipInClassicAfterWave(199, defaultWeight);
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}
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class WeightedModifierType {
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public modifierType: ModifierType;
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public weight: integer | WeightedModifierTypeWeightFunc;
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@ -1313,7 +1337,7 @@ const modifierPool: ModifierPool = {
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}, 3),
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new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
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new WeightedModifierType(modifierTypes.SUPER_LURE, 4),
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new WeightedModifierType(modifierTypes.NUGGET, 5),
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new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
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new WeightedModifierType(modifierTypes.EVOLUTION_ITEM, (party: Pokemon[]) => {
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return Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15), 8);
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}, 8),
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@ -1336,7 +1360,7 @@ const modifierPool: ModifierPool = {
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[ModifierTier.ULTRA]: [
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new WeightedModifierType(modifierTypes.ULTRA_BALL, 24),
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new WeightedModifierType(modifierTypes.MAX_LURE, 4),
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new WeightedModifierType(modifierTypes.BIG_NUGGET, 12),
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new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)),
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new WeightedModifierType(modifierTypes.PP_UP, 9),
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new WeightedModifierType(modifierTypes.PP_MAX, 3),
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new WeightedModifierType(modifierTypes.MINT, 4),
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@ -1371,7 +1395,7 @@ const modifierPool: ModifierPool = {
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}),
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[ModifierTier.ROGUE]: [
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new WeightedModifierType(modifierTypes.ROGUE_BALL, 24),
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new WeightedModifierType(modifierTypes.RELIC_GOLD, 2),
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new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)),
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new WeightedModifierType(modifierTypes.LEFTOVERS, 3),
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new WeightedModifierType(modifierTypes.SHELL_BELL, 3),
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new WeightedModifierType(modifierTypes.BERRY_POUCH, 4),
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