Add Scrappy ability handling (#473)

* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
This commit is contained in:
Jeremy B 2024-05-06 00:27:56 -05:00 committed by GitHub
parent 6016243caf
commit bc8cb51dc1
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GPG Key ID: B5690EEEBB952194
3 changed files with 57 additions and 29 deletions

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@ -426,7 +426,7 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) < 2) {
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, attacker) < 2) {
cancelled.value = true;
(args[0] as Utils.NumberHolder).value = 0;
return true;
@ -1794,7 +1794,7 @@ function getAnticipationCondition(): AbAttrCondition {
for (let opponent of pokemon.getOpponents()) {
for (let move of opponent.moveset) {
// move is super effective
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type) >= 2) {
if (move.getMove() instanceof AttackMove && pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent) >= 2) {
return true;
}
// move is a OHKO
@ -1816,7 +1816,7 @@ function getAnticipationCondition(): AbAttrCondition {
Type.FIRE, Type.WATER, Type.GRASS, Type.ELECTRIC,
Type.PSYCHIC, Type.ICE, Type.DRAGON, Type.DARK][iv_val];
if (pokemon.getAttackTypeEffectiveness(type) >= 2) {
if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) {
return true;
}
}
@ -2472,6 +2472,25 @@ export class NoFusionAbilityAbAttr extends AbAttr {
}
}
export class IgnoreTypeImmunityAbAttr extends AbAttr {
defenderType: Type;
allowedMoveTypes: Type[];
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
super(true);
this.defenderType = defenderType;
this.allowedMoveTypes = allowedMoveTypes;
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.defenderType !== (args[1] as Type)) {
return false;
}
return this.allowedMoveTypes.some(type => type === (args[0] as Type));
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => {
@ -2973,15 +2992,15 @@ export function initAbilities() {
.attr(IgnoreOpponentStatChangesAbAttr)
.ignorable(),
new Ability(Abilities.TINTED_LENS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2),
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) <= 0.5, 2),
new Ability(Abilities.FILTER, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SLOW_START, 4)
.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
new Ability(Abilities.SCRAPPY, 4)
.attr(IntimidateImmunityAbAttr)
.partial(),
new Ability(Abilities.SCRAPPY, 4)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
.attr(IntimidateImmunityAbAttr),
new Ability(Abilities.STORM_DRAIN, 4)
.attr(RedirectTypeMoveAbAttr, Type.WATER)
.attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1)
@ -2990,7 +3009,7 @@ export function initAbilities() {
.attr(BlockWeatherDamageAttr, WeatherType.HAIL)
.attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW),
new Ability(Abilities.SOLID_ROCK, 4)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75)
.ignorable(),
new Ability(Abilities.SNOW_WARNING, 4)
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
@ -3258,7 +3277,7 @@ export function initAbilities() {
.attr(UnsuppressableAbilityAbAttr)
.attr(NoFusionAbilityAbAttr),
new Ability(Abilities.DISGUISE, 7)
.attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type) > 0)
.attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex == 0 && target.getAttackTypeEffectiveness(move.type, user) > 0)
.attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
.attr(PostBattleInitFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
.attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1)
@ -3356,9 +3375,9 @@ export function initAbilities() {
new Ability(Abilities.SHADOW_SHIELD, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getHpRatio() === 1, 0.5),
new Ability(Abilities.PRISM_ARMOR, 7)
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 0.75),
.attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75),
new Ability(Abilities.NEUROFORCE, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2, 1.25),
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true),
new Ability(Abilities.DAUNTLESS_SHIELD, 8)
@ -3567,8 +3586,8 @@ export function initAbilities() {
.attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS)
.partial(),
new Ability(Abilities.MINDS_EYE, 9)
.ignorable()
.unimplemented(),
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.unimplemented(),
new Ability(Abilities.HOSPITALITY, 9)

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@ -367,7 +367,7 @@ export class AttackMove extends Move {
let attackScore = 0;
const effectiveness = target.getAttackTypeEffectiveness(this.type);
const effectiveness = target.getAttackTypeEffectiveness(this.type, user);
attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2;
if (attackScore) {
if (this.category === MoveCategory.PHYSICAL) {
@ -738,7 +738,7 @@ export class SacrificialAttr extends MoveEffectAttr {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (user.isBoss())
return -20;
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5));
return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
}
}
@ -776,7 +776,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
if (user.isBoss())
return -10;
return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type) - 0.5));
return Math.ceil(((1 - user.getHpRatio()/2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
}
}
@ -2476,7 +2476,7 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING);
multiplier.value *= target.getAttackTypeEffectiveness(Type.FLYING, user);
return true;
}
}
@ -6453,9 +6453,9 @@ export function initMoves() {
new AttackMove(Moves.RUINATION, Type.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
.attr(TargetHalfHpDamageAttr),
new AttackMove(Moves.COLLISION_COURSE, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1),
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1),
new AttackMove(Moves.ELECTRO_DRIFT, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) >= 2 ? 5461/4096 : 1)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 5461/4096 : 1)
.makesContact(),
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
.unimplemented(),

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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr } from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
@ -880,7 +880,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
const typeless = !!move.getMove().getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type));
const typeMultiplier = new Utils.NumberHolder(this.getAttackTypeEffectiveness(move.getMove().type, source));
const cancelled = new Utils.BooleanHolder(false);
if (!typeless)
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
@ -889,11 +889,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return (!cancelled.value ? typeMultiplier.value : 0) as TypeDamageMultiplier;
}
getAttackTypeEffectiveness(moveType: Type): TypeDamageMultiplier {
getAttackTypeEffectiveness(moveType: Type, source?: Pokemon): TypeDamageMultiplier {
if (moveType === Type.STELLAR)
return this.isTerastallized() ? 2 : 1;
const types = this.getTypes(true, true);
let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) * (types.length > 2 ? getTypeDamageMultiplier(moveType, types[2]) : 1) as TypeDamageMultiplier;
const ignorableImmunities = source?.getAbility()?.getAttrs(IgnoreTypeImmunityAbAttr) || [];
const cancelled = new Utils.BooleanHolder(false);
let multiplier = types.map(defType =>
ignorableImmunities.some(attr => attr.apply(source, false, cancelled, [moveType, defType]))
? 1
: getTypeDamageMultiplier(moveType, defType)
).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
// Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
multiplier /= 2;
@ -904,12 +913,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const types = this.getTypes(true);
const enemyTypes = pokemon.getTypes(true, true);
const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this);
let atkScore = pokemon.getAttackTypeEffectiveness(types[0]) * (outspeed ? 1.25 : 1);
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0]), 0.25);
let atkScore = pokemon.getAttackTypeEffectiveness(types[0], this) * (outspeed ? 1.25 : 1);
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], pokemon), 0.25);
if (types.length > 1)
atkScore *= pokemon.getAttackTypeEffectiveness(types[1]);
atkScore *= pokemon.getAttackTypeEffectiveness(types[1], this);
if (enemyTypes.length > 1)
defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1]), 0.25));
defScore *= (1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], pokemon), 0.25));
let hpDiffRatio = this.getHpRatio() + (1 - pokemon.getHpRatio());
if (outspeed)
hpDiffRatio = Math.min(hpDiffRatio * 1.5, 1);
@ -1262,7 +1271,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const cancelled = new Utils.BooleanHolder(false);
const typeless = !!move.getAttrs(TypelessAttr).length;
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => types.includes((attr as StatusMoveTypeImmunityAttr).immuneType)))
? this.getAttackTypeEffectiveness(type)
? this.getAttackTypeEffectiveness(type, source)
: 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (typeless)