Added a check for if it is a double battle. Otherwise a named trainer that has a potential double would show the "female" (partner) sprite if the solo battle was of female variant. (#1383)
This commit is contained in:
parent
5f82449120
commit
bc773f07e3
|
@ -226,13 +226,13 @@ export class TrainerConfig {
|
|||
return TrainerType[this.getDerivedType()].toString().toLowerCase();
|
||||
}
|
||||
|
||||
getSpriteKey(female?: boolean): string {
|
||||
getSpriteKey(female?: boolean,isDouble: boolean = false): string {
|
||||
let ret = this.getKey();
|
||||
if (this.hasGenders) {
|
||||
ret += `_${female ? "f" : "m"}`;
|
||||
}
|
||||
// If a special double trainer class was set, set it as the sprite key
|
||||
if (this.trainerTypeDouble && female) {
|
||||
if (this.trainerTypeDouble && female && isDouble) {
|
||||
ret = TrainerType[this.trainerTypeDouble].toString().toLowerCase();
|
||||
}
|
||||
return ret;
|
||||
|
@ -689,8 +689,8 @@ export class TrainerConfig {
|
|||
loadAssets(scene: BattleScene, variant: TrainerVariant): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
const isDouble = variant === TrainerVariant.DOUBLE;
|
||||
const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE);
|
||||
const partnerTrainerKey = this.getSpriteKey(true);
|
||||
const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE, false);
|
||||
const partnerTrainerKey = this.getSpriteKey(true,true);
|
||||
scene.loadAtlas(trainerKey, "trainer");
|
||||
if (isDouble) {
|
||||
scene.loadAtlas(partnerTrainerKey, "trainer");
|
||||
|
|
|
@ -74,7 +74,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
|||
console.log(Object.keys(trainerPartyTemplates)[Object.values(trainerPartyTemplates).indexOf(this.getPartyTemplate())]);
|
||||
|
||||
const getSprite = (hasShadow?: boolean, forceFemale?: boolean) => {
|
||||
const ret = this.scene.addFieldSprite(0, 0, this.config.getSpriteKey(variant === TrainerVariant.FEMALE || forceFemale));
|
||||
const ret = this.scene.addFieldSprite(0, 0, this.config.getSpriteKey(variant === TrainerVariant.FEMALE || forceFemale,this.isDouble()));
|
||||
ret.setOrigin(0.5, 1);
|
||||
ret.setPipeline(this.scene.spritePipeline, {tone: [0.0, 0.0, 0.0, 0.0], hasShadow: !!hasShadow});
|
||||
return ret;
|
||||
|
@ -105,7 +105,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
getKey(forceFemale?: boolean): string {
|
||||
return this.config.getSpriteKey(this.variant === TrainerVariant.FEMALE || forceFemale);
|
||||
return this.config.getSpriteKey(this.variant === TrainerVariant.FEMALE || forceFemale,this.isDouble());
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue