Add check for max stack count of 0
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@ -140,7 +140,10 @@ export class PokemonHeldItemModifierType extends PokemonModifierType {
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super(name, description, newModifierFunc, (pokemon: PlayerPokemon) => {
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const dummyModifier = this.newModifier(pokemon);
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const matchingModifier = pokemon.scene.findModifier(m => m instanceof Modifiers.PokemonHeldItemModifier && m.pokemonId === pokemon.id && m.matchType(dummyModifier)) as Modifiers.PokemonHeldItemModifier;
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if (matchingModifier && matchingModifier.stackCount === matchingModifier.getMaxStackCount(pokemon.scene))
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const maxStackCount = matchingModifier.getMaxStackCount(pokemon.scene);
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if (!maxStackCount)
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return `${pokemon.name} can\'t take\nthis item!`;
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if (matchingModifier && matchingModifier.stackCount === maxStackCount)
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return `${pokemon.name} has too many\nof this item!`;
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return null;
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}, iconImage, group, soundName);
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