Fixed Crash Moves and Reckless (#609)
* Fixed Crash Moves and Reckless Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks. Modified how flags were defined so they are easier to maintain. Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source: https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability) * Update move.ts * Update abilities.ts
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@ -3035,7 +3035,7 @@ export function initAbilities() {
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new Ability(Abilities.FRISK, 4)
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new Ability(Abilities.FRISK, 4)
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.attr(FriskAbAttr),
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.attr(FriskAbAttr),
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new Ability(Abilities.RECKLESS, 4)
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new Ability(Abilities.RECKLESS, 4)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2),
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2),
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new Ability(Abilities.MULTITYPE, 4)
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new Ability(Abilities.MULTITYPE, 4)
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.attr(UncopiableAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -54,22 +54,28 @@ export enum MoveTarget {
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}
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}
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export enum MoveFlags {
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export enum MoveFlags {
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MAKES_CONTACT = 1,
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NONE = 0,
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IGNORE_PROTECT = 2,
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MAKES_CONTACT = 1 << 0,
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IGNORE_VIRTUAL = 4,
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IGNORE_PROTECT = 1 << 1,
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SOUND_BASED = 8,
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IGNORE_VIRTUAL = 1 << 2,
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HIDE_USER = 16,
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SOUND_BASED = 1 << 3,
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HIDE_TARGET = 32,
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HIDE_USER = 1 << 4,
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BITING_MOVE = 64,
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HIDE_TARGET = 1 << 5,
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PULSE_MOVE = 128,
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BITING_MOVE = 1 << 6,
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PUNCHING_MOVE = 256,
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PULSE_MOVE = 1 << 7,
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SLICING_MOVE = 512,
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PUNCHING_MOVE = 1 << 8,
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BALLBOMB_MOVE = 1024,
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SLICING_MOVE = 1 << 9,
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POWDER_MOVE = 2048,
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/**
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DANCE_MOVE = 4096,
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* Indicates a move should be affected by {@link Abilities.RECKLESS}
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WIND_MOVE = 8192,
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* @see {@link Move.recklessMove()}
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TRIAGE_MOVE = 16384,
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*/
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IGNORE_ABILITIES = 32768
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RECKLESS_MOVE = 1 << 10,
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BALLBOMB_MOVE = 1 << 11,
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POWDER_MOVE = 1 << 12,
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DANCE_MOVE = 1 << 13,
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WIND_MOVE = 1 << 14,
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TRIAGE_MOVE = 1 << 15,
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IGNORE_ABILITIES = 1 << 16,
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}
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}
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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@ -269,6 +275,17 @@ export default class Move implements Localizable {
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return this;
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return this;
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}
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}
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/**
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* Sets the {@link MoveFlags.RECKLESS_MOVE} flag for the calling Move
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* @see {@link Abilities.RECKLESS}
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* @param {boolean} recklessMove The value to set the flag to
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* @returns {Move} The {@link Move} that called this function
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*/
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recklessMove(recklessMove?: boolean): this {
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this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
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return this;
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}
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ballBombMove(ballBombMove?: boolean): this {
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ballBombMove(ballBombMove?: boolean): this {
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this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
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this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
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return this;
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return this;
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@ -4073,7 +4090,8 @@ export function initMoves() {
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new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1)
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new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc)
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.condition(failOnGravityCondition),
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.condition(failOnGravityCondition)
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.recklessMove(),
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new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
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new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
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.attr(FlinchAttr),
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.attr(FlinchAttr),
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new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
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new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
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@ -4092,13 +4110,15 @@ export function initMoves() {
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new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
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new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
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.attr(TrapAttr, BattlerTagType.WRAP),
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.attr(TrapAttr, BattlerTagType.WRAP),
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new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
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new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
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.attr(RecoilAttr),
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.attr(RecoilAttr)
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.recklessMove(),
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new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1)
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new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1)
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.attr(FrenzyAttr)
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.attr(FrenzyAttr)
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.attr(MissEffectAttr, frenzyMissFunc)
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.attr(MissEffectAttr, frenzyMissFunc)
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1)
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new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1)
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.attr(RecoilAttr, false, 0.33),
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.attr(RecoilAttr, false, 0.33)
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.recklessMove(),
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new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
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new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.attr(StatChangeAttr, BattleStat.DEF, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -4170,7 +4190,8 @@ export function initMoves() {
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new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
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new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
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new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
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new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
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new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
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.attr(RecoilAttr),
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.attr(RecoilAttr)
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.recklessMove(),
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new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
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new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
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.attr(WeightPowerAttr)
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.attr(WeightPowerAttr)
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.condition(failOnMaxCondition),
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.condition(failOnMaxCondition),
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@ -4358,7 +4379,8 @@ export function initMoves() {
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new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1)
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new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc)
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.condition(failOnGravityCondition),
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.condition(failOnGravityCondition)
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.recklessMove(),
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new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1)
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new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1)
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new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1)
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@ -4943,7 +4965,8 @@ export function initMoves() {
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.attr(StealHeldItemChanceAttr, 0.3),
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.attr(StealHeldItemChanceAttr, 0.3),
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new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
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new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
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.attr(RecoilAttr, false, 0.33)
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.attr(RecoilAttr, false, 0.33)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.recklessMove(),
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new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
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new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
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new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
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new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
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.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
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.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
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@ -5086,7 +5109,8 @@ export function initMoves() {
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.attr(RecoilAttr, false, 0.33)
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.attr(RecoilAttr, false, 0.33)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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.condition(failOnGravityCondition),
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.condition(failOnGravityCondition)
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.recklessMove(),
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new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
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new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4)
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new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4)
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.attr(StatChangeAttr, BattleStat.SPDEF, -1)
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.attr(StatChangeAttr, BattleStat.SPDEF, -1)
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.ballBombMove(),
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.ballBombMove(),
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new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
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new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
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.attr(RecoilAttr, false, 0.33),
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.attr(RecoilAttr, false, 0.33)
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.recklessMove(),
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new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
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new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
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.attr(StatChangeAttr, BattleStat.SPDEF, -1),
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.attr(StatChangeAttr, BattleStat.SPDEF, -1),
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new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
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new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
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@ -5237,7 +5262,8 @@ export function initMoves() {
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new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
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new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true),
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.attr(StatChangeAttr, BattleStat.SPATK, 1, true),
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new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
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new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
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.attr(RecoilAttr, false, 0.33),
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.attr(RecoilAttr, false, 0.33)
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.recklessMove(),
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new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4),
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new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4),
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new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4)
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new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4)
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.attr(HighCritAttr)
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.attr(HighCritAttr)
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.attr(HealAttr, 0.5)
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.attr(HealAttr, 0.5)
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.triageMove(),
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.triageMove(),
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new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4)
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new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4)
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.attr(RecoilAttr, false, 0.5),
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.attr(RecoilAttr, false, 0.5)
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.recklessMove(),
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new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4)
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new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4)
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.attr(MultiHitAttr, MultiHitType._2),
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4)
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new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
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new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
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.attr(RecoilAttr),
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.attr(RecoilAttr)
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.recklessMove(),
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new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5)
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new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5)
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.attr(HighCritAttr),
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.attr(HighCritAttr),
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new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5)
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new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5)
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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.attr(HitsTagAttr, BattlerTagType.FLYING, false)
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.windMove(),
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.windMove(),
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new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
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new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
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.attr(RecoilAttr),
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.attr(RecoilAttr)
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.recklessMove(),
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new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5)
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new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5)
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.attr(MultiHitAttr, MultiHitType._2),
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.attr(MultiHitAttr, MultiHitType._2),
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new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5)
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new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5)
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.makesContact(false)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6)
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new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6)
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.attr(RecoilAttr, false, 0.5),
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.attr(RecoilAttr, false, 0.5)
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.recklessMove(),
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new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6)
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new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6)
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.pulseMove()
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.pulseMove()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -6268,7 +6298,8 @@ export function initMoves() {
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.attr(MissEffectAttr, frenzyMissFunc)
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.attr(MissEffectAttr, frenzyMissFunc)
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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.target(MoveTarget.RANDOM_NEAR_ENEMY),
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new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
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new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
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.attr(RecoilAttr, false, 0.33),
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.attr(RecoilAttr, false, 0.33)
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.recklessMove(),
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new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8)
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new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8)
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.attr(RecoilAttr, true, 0.5),
|
.attr(RecoilAttr, true, 0.5),
|
||||||
new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8)
|
new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8)
|
||||||
|
@ -6432,7 +6463,8 @@ export function initMoves() {
|
||||||
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
|
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
|
||||||
.attr(MissEffectAttr, crashDamageFunc)
|
.attr(MissEffectAttr, crashDamageFunc)
|
||||||
.attr(NoEffectAttr, crashDamageFunc)
|
.attr(NoEffectAttr, crashDamageFunc)
|
||||||
.attr(ConfuseAttr),
|
.attr(ConfuseAttr)
|
||||||
|
.recklessMove(),
|
||||||
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
|
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => {
|
.attr(MovePowerMultiplierAttr, (user, target, move) => {
|
||||||
return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0),
|
return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0),
|
||||||
|
@ -6636,7 +6668,8 @@ export function initMoves() {
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
|
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
|
||||||
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
|
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
|
||||||
.attr(MissEffectAttr, crashDamageFunc)
|
.attr(MissEffectAttr, crashDamageFunc)
|
||||||
.attr(NoEffectAttr, crashDamageFunc),
|
.attr(NoEffectAttr, crashDamageFunc)
|
||||||
|
.recklessMove(),
|
||||||
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
|
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.partial(),
|
.partial(),
|
||||||
|
|
Loading…
Reference in New Issue