Commented out networking functionality
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@ -571,8 +571,12 @@ export class GameData {
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public async getRunHistoryData(scene: BattleScene): Promise<Object> {
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if (!Utils.isLocal) {
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/**
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* Networking Code
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*
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const response = await Utils.apiFetch("savedata/runHistory", true);
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const data = await response.json();
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*/
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if (localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`);
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if (cachedResponse) {
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@ -622,6 +626,9 @@ export class GameData {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, encrypt(JSON.stringify(runHistoryData), true));
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/**
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* Networking Code
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*
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if (!Utils.isLocal) {
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try {
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Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
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@ -631,6 +638,7 @@ export class GameData {
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return false;
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}
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}
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*/
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}
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parseSystemData(dataStr: string): SystemSaveData {
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