Add WiP move replacement and UI transition
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@ -0,0 +1,62 @@
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@ -10,7 +10,7 @@ import FightUiHandler from "./ui/fight-ui-handler";
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import MessageUiHandler from "./ui/message-ui-handler";
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import ModifierSelectUiHandler from "./ui/modifier-select-ui-handler";
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import PartyUiHandler from "./ui/party-ui-handler";
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import SwitchCheckUiHandler from "./ui/switch-check-ui-handler";
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import ConfirmUiHandler from "./ui/confirm-ui-handler";
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import { Mode } from "./ui/ui";
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export function initAutoPlay(speed: number) {
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@ -56,7 +56,7 @@ export function initAutoPlay(speed: number) {
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const commandUiHandler = this.ui.handlers[Mode.COMMAND] as CommandUiHandler;
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const fightUiHandler = this.ui.handlers[Mode.FIGHT] as FightUiHandler;
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const partyUiHandler = this.ui.handlers[Mode.PARTY] as PartyUiHandler;
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const switchCheckUiHandler = this.ui.handlers[Mode.SWITCH_CHECK] as SwitchCheckUiHandler;
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const switchCheckUiHandler = this.ui.handlers[Mode.CONFIRM] as ConfirmUiHandler;
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const modifierSelectUiHandler = this.ui.handlers[Mode.MODIFIER_SELECT] as ModifierSelectUiHandler;
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const getBestPartyMemberIndex = () => {
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@ -11,6 +11,7 @@ import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier,
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import { pokemonLevelMoves } from "./pokemon-level-moves";
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import { MoveAnim, initAnim, loadMoveAnimAssets } from "./battle-anims";
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import { StatusEffect } from "./status-effect";
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import { SummaryUiMode } from "./ui/summary-ui-handler";
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export class BattlePhase {
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protected scene: BattleScene;
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@ -325,7 +326,10 @@ export class CheckSwitchPhase extends BattlePhase {
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super.start();
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this.scene.ui.showText('Will you switch\nPOKéMON?', null, () => {
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this.scene.ui.setMode(Mode.SWITCH_CHECK, () => this.end());
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
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this.end();
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}, () => this.end());
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});
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}
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}
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@ -338,11 +342,12 @@ export class CommandPhase extends BattlePhase {
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start() {
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super.start();
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this.scene.ui.setMode(Mode.COMMAND);
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this.scene.currentBattle.addParticipant(this.scene.getPlayerPokemon());
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this.scene.ui.setMode(Mode.COMMAND).then(() => {
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this.scene.currentBattle.addParticipant(this.scene.getPlayerPokemon());
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this.scene.getPlayerPokemon().resetTurnData();
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this.scene.getEnemyPokemon().resetTurnData();
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this.scene.getPlayerPokemon().resetTurnData();
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this.scene.getEnemyPokemon().resetTurnData();
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});
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}
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handleCommand(command: Command, cursor: integer): boolean{
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@ -775,8 +780,12 @@ export class LearnMovePhase extends PartyMemberPokemonPhase {
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const pokemon = this.getPokemon();
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const move = allMoves[this.moveId - 1];
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if (pokemon.moveset.length < 4) {
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pokemon.moveset.push(new PokemonMove(this.moveId, 0, 0));
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const emptyMoveIndex = pokemon.moveset.length < 4
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? pokemon.moveset.length
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: pokemon.moveset.findIndex(m => m === null);
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if (emptyMoveIndex > -1) {
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pokemon.moveset[emptyMoveIndex] = new PokemonMove(this.moveId, 0, 0);
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initAnim(this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ this.moveId ], true)
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.then(() => {
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@ -784,8 +793,50 @@ export class LearnMovePhase extends PartyMemberPokemonPhase {
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this.scene.ui.showText(`${pokemon.name} learned\n${Utils.toPokemonUpperCase(move.name)}!`, null, () => this.end(), null, true);
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});
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});
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} else
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this.end();
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} else {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`${pokemon.name} wants to learn the\nmove ${move.name}.`, null, () => {
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this.scene.ui.showText(`However, ${pokemon.name} already\nknows four moves.`, null, () => {
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this.scene.ui.showText(`Should a move be deleted and\nreplaced with ${move.name}?`, null, () => {
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const noHandler = () => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.showText(`Stop trying to teach\n${move.name}?`, null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`${pokemon.name} did not learn the\nmove ${move.name}.`, null, () => this.end(), null, true);
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}, () => {
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.end();
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});
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});
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});
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};
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText('Which move should be forgotten?', null, () => {
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this.scene.ui.setMode(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
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if (moveIndex === 4) {
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noHandler();
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return;
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}
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.showText('1, 2, and… … … Poof!', null, () => {
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this.scene.ui.showText(`${pokemon.name} forgot how to\nuse ${pokemon.moveset[moveIndex].getName()}.`, null, () => {
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this.scene.ui.showText('And…', null, () => {
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pokemon.moveset[moveIndex] = null;
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
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this.end();
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}, null, true);
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}, null, true);
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}, null, true);
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});
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});
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}, null, true);
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}, noHandler);
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});
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}, null, true);
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}, null, true);
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}
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}
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}
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@ -1,7 +1,7 @@
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import Phaser from 'phaser';
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import { Biome, BiomeArena } from './biome';
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import UI from './ui/ui';
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import { BattlePhase, EncounterPhase, SummonPhase, CommandPhase, NextEncounterPhase, SwitchBiomePhase, NewBiomeEncounterPhase } from './battle-phase';
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import { BattlePhase, EncounterPhase, SummonPhase, CommandPhase, NextEncounterPhase, SwitchBiomePhase, NewBiomeEncounterPhase, LearnMovePhase } from './battle-phase';
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import { PlayerPokemon, EnemyPokemon } from './pokemon';
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import PokemonSpecies, { allSpecies, getPokemonSpecies } from './pokemon-species';
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import * as Utils from './utils';
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@ -11,6 +11,7 @@ import { Species } from './species';
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import { initAutoPlay } from './auto-play';
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import { Battle } from './battle';
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import { populateAnims } from './battle-anims';
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import { Moves } from './move';
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export default class BattleScene extends Phaser.Scene {
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private auto: boolean;
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@ -138,6 +139,8 @@ export default class BattleScene extends Phaser.Scene {
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this.loadImage('summary_profile', 'ui');
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this.loadImage('summary_moves', 'ui');
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this.loadImage('summary_moves_effect', 'ui');
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this.loadImage('summary_moves_overlay_row', 'ui');
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this.loadAtlas('summary_moves_cursor', 'ui');
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// Load arena images
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Utils.getEnumValues(Biome).map(at => {
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@ -331,6 +334,9 @@ export default class BattleScene extends Phaser.Scene {
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} else {
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this.pushPhase(new EncounterPhase(this));
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this.pushPhase(new SummonPhase(this));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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}
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this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
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@ -28,7 +28,7 @@ export default class Move {
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constructor(id: Moves, name: string, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, tm: string, effect: string, chance: integer, generation: integer, ...attrs: MoveAttr[]) {
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this.id = id;
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this.name = name;
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this.name = name.toUpperCase();
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this.type = type;
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this.category = category;
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this.power = power;
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@ -716,6 +716,6 @@ export class PokemonMove {
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}
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getName(): string {
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return this.getMove().name.toUpperCase();
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return this.getMove().name;
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}
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}
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20
src/text.ts
20
src/text.ts
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@ -2,7 +2,9 @@ export enum TextStyle {
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MESSAGE,
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WINDOW,
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BATTLE_INFO,
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PARTY
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PARTY,
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SUMMARY,
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SUMMARY_RED
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};
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export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
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@ -53,6 +55,22 @@ export function addTextObject(scene: Phaser.Scene, x: number, y: number, content
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};
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shadowColor = '#707070';
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break;
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case TextStyle.SUMMARY:
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styleOptions = {
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fontFamily: 'emerald',
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fontSize: '96px',
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color: '#ffffff'
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};
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shadowColor = '#636363';
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break;
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case TextStyle.SUMMARY_RED:
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styleOptions = {
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fontFamily: 'emerald',
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fontSize: '96px',
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color: '#f4b4b0'
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};
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shadowColor = '#d06c6a';
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break;
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}
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if (extraStyleOptions)
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import BattleScene from "../battle-scene";
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import { addTextObject, TextStyle } from "../text";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export default class ConfirmUiHandler extends UiHandler {
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private yesHandler: Function;
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private noHander: Function;
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private confirmContainer: Phaser.GameObjects.Container;
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private confirmBg: Phaser.GameObjects.Image;
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private cursorObj: Phaser.GameObjects.Image;
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private switchCheck: boolean;
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private switchCheckCursor: integer;
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constructor(scene: BattleScene) {
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super(scene, Mode.CONFIRM);
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}
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setup() {
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const ui = this.getUi();
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this.confirmContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 49, -49);
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this.confirmContainer.setVisible(false);
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ui.add(this.confirmContainer);
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this.confirmBg = this.scene.add.image(0, 0, 'boolean_window');
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this.confirmBg.setOrigin(0, 1);
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this.confirmContainer.add(this.confirmBg);
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const confirmText = addTextObject(this.scene, 0, 0, 'Yes\nNo', TextStyle.WINDOW, { maxLines: 2 });
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confirmText.setPositionRelative(this.confirmBg, 16, 9);
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confirmText.setLineSpacing(12);
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this.confirmContainer.add(confirmText);
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this.setCursor(0);
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}
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show(args: any[]) {
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if (args.length >= 2 && args[0] instanceof Function && args[1] instanceof Function) {
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super.show(args);
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this.yesHandler = args[0] as Function;
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this.noHander = args[1] as Function;
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this.switchCheck = args.length >= 3 && args[2] as boolean;
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this.confirmContainer.setVisible(true);
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
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}
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}
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processInput(keyCode: integer) {
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const keyCodes = Phaser.Input.Keyboard.KeyCodes;
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const ui = this.getUi();
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let success = false;
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if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
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success = true;
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if (keyCode === keyCodes.X)
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this.setCursor(1);
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const handler = this.cursor ? this.noHander : this.yesHandler;
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handler();
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console.log(this.cursor ? this.noHander : this.yesHandler);
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this.clear();
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} else {
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switch (keyCode) {
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case keyCodes.UP:
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if (this.cursor)
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success = this.setCursor(0);
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break;
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case keyCodes.DOWN:
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if (!this.cursor)
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success = this.setCursor(1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (ret && this.switchCheck)
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this.switchCheckCursor = this.cursor;
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.confirmContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.confirmBg, 12, this.cursor ? 33 : 17);
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return ret;
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}
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clear() {
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super.clear();
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this.yesHandler = null;
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this.noHander = null;
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this.confirmContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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@ -13,7 +13,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene) {
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super(scene, Mode.SWITCH_CHECK);
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super(scene, Mode.CONFIRM);
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this.options = [];
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}
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@ -172,7 +172,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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} else if (option === PartyOption.SUMMARY) {
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this.clearOptions();
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ui.playSelect();
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ui.setModeWithoutClear(Mode.SUMMARY);
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ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]);
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} else if (option === PartyOption.CANCEL)
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this.processInput(keyCodes.X);
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} else if (keyCode === keyCodes.X) {
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@ -2,21 +2,41 @@ import BattleScene from "../battle-scene";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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import * as Utils from "../utils";
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import { PlayerPokemon } from "../pokemon";
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import { Type } from "../type";
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import { TextStyle, addTextObject } from "../text";
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import Move from "../move";
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enum Page {
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PROFILE,
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MOVES
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}
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export enum SummaryUiMode {
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DEFAULT,
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LEARN_MOVE
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}
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export default class SummaryUiHandler extends UiHandler {
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private summaryUiMode: SummaryUiMode;
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private summaryContainer: Phaser.GameObjects.Container;
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private summaryPageContainer: Phaser.GameObjects.Container;
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private summaryPageBg: Phaser.GameObjects.Sprite;
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private movesContainer: Phaser.GameObjects.Container;
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private moveCursorObj: Phaser.GameObjects.Sprite;
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private selectedMoveCursorObj: Phaser.GameObjects.Sprite;
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private extraMoveRowContainer: Phaser.GameObjects.Container;
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private summaryPageTransitionContainer: Phaser.GameObjects.Container;
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private summaryPageTransitionBg: Phaser.GameObjects.Sprite;
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private pokemon: PlayerPokemon;
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private newMove: Move;
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private moveSelectFunction: Function;
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private transitioning: boolean;
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private moveSelect: boolean;
|
||||
private moveCursor: integer;
|
||||
private selectedMoveIndex: integer;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, Mode.SUMMARY);
|
||||
}
|
||||
|
@ -35,14 +55,15 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
const getSummaryPageBg = () => {
|
||||
const ret = this.scene.add.sprite(0, 0, this.getPageKey(0));
|
||||
ret.setOrigin(0, 1);
|
||||
ret.setVisible(false);
|
||||
return ret;
|
||||
};
|
||||
|
||||
this.summaryPageContainer = this.scene.add.container(106, 0);
|
||||
this.summaryPageContainer.add((this.summaryPageBg = getSummaryPageBg()));
|
||||
this.summaryPageTransitionContainer = this.scene.add.container(106, 0);
|
||||
this.summaryPageTransitionContainer.add((this.summaryPageTransitionBg = getSummaryPageBg()));
|
||||
this.summaryContainer.add((this.summaryPageContainer = this.scene.add.container(106, 0)));
|
||||
this.summaryPageContainer.add(getSummaryPageBg());
|
||||
this.summaryPageContainer.setVisible(false);
|
||||
this.summaryContainer.add((this.summaryPageTransitionContainer = this.scene.add.container(106, 0)));
|
||||
this.summaryPageTransitionContainer.add(getSummaryPageBg());
|
||||
this.summaryPageTransitionContainer.setVisible(false);
|
||||
}
|
||||
|
||||
getPageKey(page?: integer) {
|
||||
|
@ -54,9 +75,26 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
show(args: any[]) {
|
||||
super.show(args);
|
||||
|
||||
this.pokemon = args[0] as PlayerPokemon;
|
||||
this.summaryUiMode = args.length > 1 ? args[1] as SummaryUiMode : SummaryUiMode.DEFAULT;
|
||||
|
||||
this.summaryContainer.setVisible(true);
|
||||
this.cursor = -1;
|
||||
this.setCursor(args.length ? args[0] as Page : 0);
|
||||
|
||||
this.pokemon.cry();
|
||||
|
||||
switch (this.summaryUiMode) {
|
||||
case SummaryUiMode.DEFAULT:
|
||||
this.setCursor(Page.PROFILE);
|
||||
break;
|
||||
case SummaryUiMode.LEARN_MOVE:
|
||||
this.newMove = args[2] as Move;
|
||||
this.moveSelectFunction = args[3] as Function;
|
||||
|
||||
this.setCursor(Page.MOVES);
|
||||
this.showMoveSelect();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
processInput(keyCode: integer) {
|
||||
|
@ -68,20 +106,50 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
|
||||
let success = false;
|
||||
|
||||
if (keyCode === keyCodes.X) {
|
||||
ui.setMode(Mode.PARTY);
|
||||
success = true;
|
||||
if (this.moveSelect) {
|
||||
if (keyCode === keyCodes.Z) {
|
||||
if (this.moveCursor < this.pokemon.moveset.length) {
|
||||
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE)
|
||||
this.moveSelectFunction(this.moveCursor);
|
||||
else
|
||||
this.selectedMoveIndex = this.moveCursor;
|
||||
success = true;
|
||||
} else if (this.moveCursor === 4)
|
||||
this.processInput(keyCodes.X);
|
||||
} else if (keyCode === keyCodes.X) {
|
||||
this.hideMoveSelect();
|
||||
success = true;
|
||||
} else {
|
||||
switch (keyCode) {
|
||||
case keyCodes.UP:
|
||||
success = this.setCursor(this.moveCursor ? this.moveCursor - 1 : 4);
|
||||
break;
|
||||
case keyCodes.DOWN:
|
||||
success = this.setCursor(this.moveCursor < 4 ? this.moveCursor + 1 : 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const pages = Utils.getEnumValues(Page);
|
||||
switch (keyCode) {
|
||||
case keyCodes.LEFT:
|
||||
if (this.cursor)
|
||||
success = this.setCursor(this.cursor - 1);
|
||||
break;
|
||||
case keyCodes.RIGHT:
|
||||
if (this.cursor < pages.length - 1)
|
||||
success = this.setCursor(this.cursor + 1);
|
||||
break;
|
||||
if (keyCode === keyCodes.Z) {
|
||||
if (this.cursor === Page.MOVES) {
|
||||
this.showMoveSelect();
|
||||
success = true;
|
||||
}
|
||||
} else if (keyCode === keyCodes.X) {
|
||||
ui.setMode(Mode.PARTY);
|
||||
success = true;
|
||||
} else {
|
||||
const pages = Utils.getEnumValues(Page);
|
||||
switch (keyCode) {
|
||||
case keyCodes.LEFT:
|
||||
if (this.cursor)
|
||||
success = this.setCursor(this.cursor - 1);
|
||||
break;
|
||||
case keyCodes.RIGHT:
|
||||
if (this.cursor < pages.length - 1)
|
||||
success = this.setCursor(this.cursor + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,35 +158,52 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
}
|
||||
|
||||
setCursor(cursor: integer): boolean {
|
||||
const changed = this.cursor !== cursor;
|
||||
if (changed) {
|
||||
const forward = this.cursor < cursor;
|
||||
this.cursor = cursor;
|
||||
let changed: boolean;
|
||||
|
||||
if (this.moveSelect) {
|
||||
changed = this.moveCursor !== cursor;
|
||||
if (changed) {
|
||||
this.moveCursor = cursor;
|
||||
|
||||
if (this.summaryPageContainer.visible) {
|
||||
this.transitioning = true;
|
||||
this.populatePageContainer(this.summaryPageTransitionContainer, forward ? cursor : cursor + 1);
|
||||
if (forward)
|
||||
this.summaryPageTransitionContainer.x += 214;
|
||||
else
|
||||
if (!this.moveCursorObj) {
|
||||
this.moveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'highlight');
|
||||
this.moveCursorObj.setOrigin(0, 1);
|
||||
this.movesContainer.add(this.moveCursorObj);
|
||||
}
|
||||
|
||||
this.moveCursorObj.setY(16 * this.moveCursor + 1);
|
||||
}
|
||||
} else {
|
||||
changed = this.cursor !== cursor;
|
||||
if (changed) {
|
||||
const forward = this.cursor < cursor;
|
||||
this.cursor = cursor;
|
||||
|
||||
if (this.summaryPageContainer.visible) {
|
||||
this.transitioning = true;
|
||||
this.populatePageContainer(this.summaryPageTransitionContainer, forward ? cursor : cursor + 1);
|
||||
if (forward)
|
||||
this.summaryPageTransitionContainer.x += 214;
|
||||
else
|
||||
this.populatePageContainer(this.summaryPageContainer);
|
||||
this.scene.tweens.add({
|
||||
targets: this.summaryPageTransitionContainer,
|
||||
x: forward ? '-=214' : '+=214',
|
||||
duration: 250,
|
||||
onComplete: () => {
|
||||
if (forward)
|
||||
this.populatePageContainer(this.summaryPageContainer);
|
||||
else
|
||||
this.summaryPageTransitionContainer.x -= 214;
|
||||
this.summaryPageTransitionContainer.setVisible(false);
|
||||
this.transitioning = false;
|
||||
}
|
||||
});
|
||||
this.summaryPageTransitionContainer.setVisible(true);
|
||||
} else {
|
||||
this.populatePageContainer(this.summaryPageContainer);
|
||||
this.scene.tweens.add({
|
||||
targets: this.summaryPageTransitionContainer,
|
||||
x: forward ? '-=214' : '+=214',
|
||||
duration: 250,
|
||||
onComplete: () => {
|
||||
if (forward)
|
||||
this.populatePageContainer(this.summaryPageContainer);
|
||||
else
|
||||
this.summaryPageTransitionContainer.x -= 214;
|
||||
this.summaryPageTransitionContainer.setVisible(false);
|
||||
this.transitioning = false;
|
||||
}
|
||||
});
|
||||
this.summaryPageTransitionContainer.setVisible(true);
|
||||
} else {
|
||||
this.populatePageContainer(this.summaryPageContainer);
|
||||
this.summaryPageContainer.setVisible(true);
|
||||
this.summaryPageContainer.setVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,19 +214,68 @@ export default class SummaryUiHandler extends UiHandler {
|
|||
if (page === undefined)
|
||||
page = this.cursor;
|
||||
|
||||
if (pageContainer.getAll().length > 1)
|
||||
if (pageContainer.getAll().length > 1) {
|
||||
if (this.movesContainer)
|
||||
this.movesContainer.removeAll(true);
|
||||
pageContainer.removeBetween(1, undefined, true);
|
||||
(pageContainer.getAt(0) as Phaser.GameObjects.Sprite).setTexture(this.getPageKey(page));
|
||||
}
|
||||
const pageBg = (pageContainer.getAt(0) as Phaser.GameObjects.Sprite);
|
||||
pageBg.setTexture(this.getPageKey(page));
|
||||
|
||||
switch (page) {
|
||||
case Page.MOVES:
|
||||
this.movesContainer = this.scene.add.container(5, -pageBg.height + 26);
|
||||
pageContainer.add(this.movesContainer);
|
||||
|
||||
this.extraMoveRowContainer = this.scene.add.container(0, 64);
|
||||
this.movesContainer.add(this.extraMoveRowContainer);
|
||||
|
||||
const extraRowOverlay = this.scene.add.image(-2, 1, 'summary_moves_overlay_row');
|
||||
extraRowOverlay.setOrigin(0, 1);
|
||||
this.extraMoveRowContainer.add(extraRowOverlay);
|
||||
|
||||
const extraRowText = addTextObject(this.scene, 35, 0, this.summaryUiMode === SummaryUiMode.LEARN_MOVE ? this.newMove.name : 'CANCEL',
|
||||
this.summaryUiMode === SummaryUiMode.LEARN_MOVE ? TextStyle.SUMMARY_RED : TextStyle.SUMMARY);
|
||||
extraRowText.setOrigin(0, 1);
|
||||
this.extraMoveRowContainer.add(extraRowText);
|
||||
|
||||
for (let m = 0; m < 4; m++) {
|
||||
const move = m < this.pokemon.moveset.length ? this.pokemon.moveset[m] : null;
|
||||
|
||||
if (move) {
|
||||
const typeIcon = this.scene.add.sprite(0, 16 * m, 'types', Type[move.getMove().type].toLowerCase());
|
||||
typeIcon.setOrigin(0, 1);
|
||||
this.movesContainer.add(typeIcon);
|
||||
}
|
||||
|
||||
const moveText = addTextObject(this.scene, 35, 16 * m, move ? move.getName() : '-', TextStyle.SUMMARY);
|
||||
moveText.setOrigin(0, 1);
|
||||
this.movesContainer.add(moveText);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
showMoveSelect() {
|
||||
this.moveSelect = true;
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
hideMoveSelect() {
|
||||
if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
|
||||
this.moveSelectFunction(4);
|
||||
return;
|
||||
}
|
||||
|
||||
this.moveSelect = false;
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.pokemon = null;
|
||||
this.cursor = -1;
|
||||
this.newMove = null;
|
||||
this.moveSelectFunction = null;
|
||||
this.summaryContainer.setVisible(false);
|
||||
this.summaryPageContainer.setVisible(false);
|
||||
}
|
||||
|
|
|
@ -1,114 +0,0 @@
|
|||
import { SwitchPhase, SwitchSummonPhase } from "../battle-phase";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { addTextObject, TextStyle } from "../text";
|
||||
import AwaitableUiHandler from "./awaitable-ui-handler";
|
||||
import { Mode } from "./ui";
|
||||
|
||||
export default class SwitchCheckUiHandler extends AwaitableUiHandler {
|
||||
private switchCheckContainer: Phaser.GameObjects.Container;
|
||||
private switchCheckBg: Phaser.GameObjects.Image;
|
||||
|
||||
private cursorObj: Phaser.GameObjects.Image;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, Mode.SWITCH_CHECK);
|
||||
}
|
||||
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
const switchCheckContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 49, -49);
|
||||
switchCheckContainer.setVisible(false);
|
||||
ui.add(switchCheckContainer);
|
||||
|
||||
this.switchCheckContainer = switchCheckContainer;
|
||||
|
||||
const switchCheckBg = this.scene.add.image(0, 0, 'boolean_window');
|
||||
switchCheckBg.setOrigin(0, 1);
|
||||
switchCheckContainer.add(switchCheckBg);
|
||||
|
||||
this.switchCheckBg = switchCheckBg;
|
||||
|
||||
const switchCheckText = addTextObject(this.scene, 0, 0, 'Yes\nNo', TextStyle.WINDOW, { maxLines: 2 });
|
||||
switchCheckText.setPositionRelative(switchCheckBg, 16, 9);
|
||||
switchCheckText.setLineSpacing(12);
|
||||
switchCheckContainer.add(switchCheckText);
|
||||
|
||||
this.setCursor(0);
|
||||
}
|
||||
|
||||
show(args: any[]) {
|
||||
if (args.length && args[0] instanceof Function) {
|
||||
super.show(args);
|
||||
|
||||
this.awaitingActionInput = true;
|
||||
this.onActionInput = args[0] as Function;
|
||||
|
||||
this.switchCheckContainer.setVisible(true);
|
||||
this.setCursor(this.cursor);
|
||||
}
|
||||
}
|
||||
|
||||
processInput(keyCode: integer) {
|
||||
const keyCodes = Phaser.Input.Keyboard.KeyCodes;
|
||||
const ui = this.getUi();
|
||||
|
||||
if (!this.awaitingActionInput)
|
||||
return;
|
||||
|
||||
let success = false;
|
||||
|
||||
if (keyCode === keyCodes.Z || keyCode === keyCodes.X) {
|
||||
success = true;
|
||||
if (keyCode === keyCodes.X)
|
||||
this.setCursor(1);
|
||||
if (this.onActionInput) {
|
||||
if (!this.cursor)
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, false, true));
|
||||
const originalOnActionInput = this.onActionInput;
|
||||
this.onActionInput = null;
|
||||
originalOnActionInput();
|
||||
this.clear();
|
||||
}
|
||||
} else {
|
||||
switch (keyCode) {
|
||||
case keyCodes.UP:
|
||||
if (this.cursor)
|
||||
success = this.setCursor(0);
|
||||
break;
|
||||
case keyCodes.DOWN:
|
||||
if (!this.cursor)
|
||||
success = this.setCursor(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
ui.playSelect();
|
||||
}
|
||||
|
||||
setCursor(cursor: integer): boolean {
|
||||
const ret = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
|
||||
this.switchCheckContainer.add(this.cursorObj);
|
||||
}
|
||||
|
||||
this.cursorObj.setPositionRelative(this.switchCheckBg, 12, this.cursor ? 33 : 17);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.switchCheckContainer.setVisible(false);
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
||||
eraseCursor() {
|
||||
if (this.cursorObj)
|
||||
this.cursorObj.destroy();
|
||||
this.cursorObj = null;
|
||||
}
|
||||
}
|
67
src/ui/ui.ts
67
src/ui/ui.ts
|
@ -5,7 +5,7 @@ import CommandUiHandler from './command-ui-handler';
|
|||
import PartyUiHandler from './party-ui-handler';
|
||||
import FightUiHandler from './fight-ui-handler';
|
||||
import MessageUiHandler from './message-ui-handler';
|
||||
import SwitchCheckUiHandler from './switch-check-ui-handler';
|
||||
import ConfirmUiHandler from './confirm-ui-handler';
|
||||
import ModifierSelectUiHandler from './modifier-select-ui-handler';
|
||||
import BallUiHandler from './ball-ui-handler';
|
||||
import SummaryUiHandler from './summary-ui-handler';
|
||||
|
@ -15,15 +15,21 @@ export enum Mode {
|
|||
COMMAND,
|
||||
FIGHT,
|
||||
BALL,
|
||||
SWITCH_CHECK,
|
||||
CONFIRM,
|
||||
MODIFIER_SELECT,
|
||||
PARTY,
|
||||
SUMMARY
|
||||
};
|
||||
|
||||
const transitionModes = [
|
||||
Mode.PARTY,
|
||||
Mode.SUMMARY
|
||||
];
|
||||
|
||||
export default class UI extends Phaser.GameObjects.Container {
|
||||
private mode: Mode;
|
||||
private handlers: UiHandler[];
|
||||
private overlay: Phaser.GameObjects.Rectangle;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, 0, scene.game.canvas.height / 6);
|
||||
|
@ -34,7 +40,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new CommandUiHandler(scene),
|
||||
new FightUiHandler(scene),
|
||||
new BallUiHandler(scene),
|
||||
new SwitchCheckUiHandler(scene),
|
||||
new ConfirmUiHandler(scene),
|
||||
new ModifierSelectUiHandler(scene),
|
||||
new PartyUiHandler(scene),
|
||||
new SummaryUiHandler(scene)
|
||||
|
@ -45,6 +51,10 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
for (let handler of this.handlers) {
|
||||
handler.setup();
|
||||
}
|
||||
this.overlay = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0);
|
||||
this.overlay.setOrigin(0, 0);
|
||||
(this.scene as BattleScene).uiContainer.add(this.overlay);
|
||||
this.overlay.setVisible(false);
|
||||
}
|
||||
|
||||
getHandler() {
|
||||
|
@ -91,18 +101,47 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
this.scene.sound.play('error');
|
||||
}
|
||||
|
||||
setMode(mode: Mode, ...args: any[]) {
|
||||
if (this.mode === mode)
|
||||
return;
|
||||
this.getHandler().clear();
|
||||
this.mode = mode;
|
||||
this.getHandler().show(args);
|
||||
private setModeInternal(mode: Mode, clear: boolean, args: any[]): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
if (this.mode === mode) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
const doSetMode = () => {
|
||||
this.getHandler().clear();
|
||||
this.mode = mode;
|
||||
this.getHandler().show(args);
|
||||
resolve();
|
||||
};
|
||||
if (transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1) {
|
||||
this.overlay.setAlpha(0);
|
||||
this.overlay.setVisible(true);
|
||||
this.scene.tweens.add({
|
||||
targets: this.overlay,
|
||||
alpha: 1,
|
||||
duration: 250,
|
||||
onComplete: () => {
|
||||
this.scene.time.delayedCall(250, () => {
|
||||
doSetMode();
|
||||
this.scene.tweens.add({
|
||||
targets: this.overlay,
|
||||
alpha: 0,
|
||||
duration: 250,
|
||||
onComplete: () => this.overlay.setVisible(false)
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
} else
|
||||
doSetMode();
|
||||
});
|
||||
}
|
||||
|
||||
setModeWithoutClear(mode: Mode, ...args: any[]) {
|
||||
if (this.mode === mode)
|
||||
return;
|
||||
this.mode = mode;
|
||||
this.getHandler().show(args);
|
||||
setMode(mode: Mode, ...args: any[]): Promise<void> {
|
||||
return this.setModeInternal(mode, true, args);
|
||||
}
|
||||
|
||||
setModeWithoutClear(mode: Mode, ...args: any[]): Promise<void> {
|
||||
return this.setModeInternal(mode, false, args);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue