Fix resetting nature on starter screen when updating other properties
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@ -72,7 +72,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private genMode: boolean;
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private statsMode: boolean;
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private dexAttrCursor: bigint = 0n;
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private natureCursor: integer = 0;
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private natureCursor: integer = -1;
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private genCursor: integer = 0;
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private genScrollCursor: integer = 0;
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private starterMoveset: StarterMoveset;
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@ -1022,19 +1022,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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setSpeciesDetails(species: PokemonSpecies, shiny: boolean, formIndex: integer, female: boolean, abilityIndex: integer, natureIndex: integer, forSeen: boolean = false): void {
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const oldProps = species ? this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor) : null;
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const oldNatureIndex = this.natureCursor > -1 ? this.natureCursor : this.scene.gameData.getSpeciesDefaultNature(species);
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this.dexAttrCursor = 0n;
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this.natureCursor = -1;
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if (species) {
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this.dexAttrCursor |= (shiny !== undefined ? !shiny : !(shiny = oldProps.shiny)) ? DexAttr.NON_SHINY : DexAttr.SHINY;
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this.dexAttrCursor |= (female !== undefined ? !female : !(female = oldProps.female)) ? DexAttr.MALE : DexAttr.FEMALE;
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this.dexAttrCursor |= (abilityIndex !== undefined ? !abilityIndex : !(abilityIndex = oldProps.abilityIndex)) ? DexAttr.ABILITY_1 : species.ability2 && abilityIndex === 1 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
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this.dexAttrCursor |= this.scene.gameData.getFormAttr(formIndex !== undefined ? formIndex : (formIndex = oldProps.formIndex));
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if (natureIndex === undefined)
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natureIndex = this.scene.gameData.getSpeciesDefaultNature(species);
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this.natureCursor = natureIndex !== undefined ? natureIndex : (natureIndex = oldNatureIndex);
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}
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this.natureCursor = natureIndex;
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this.pokemonSprite.setVisible(false);
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if (this.assetLoadCancelled) {
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