[Unittest] Add tests for Tidy Up (#2667)
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import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { MoveEndPhase, TurnEndPhase } from "#app/phases";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { ArenaTagType } from "#app/enums/arena-tag-type.js";
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import { BattleStat } from "#app/data/battle-stat.js";
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describe("Moves - Tidy Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.FEEBAS);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TIDY_UP]);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(50);
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});
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it("spikes are cleared", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES, Moves.TIDY_UP]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES, Moves.SPIKES, Moves.SPIKES, Moves.SPIKES]);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPIKES));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.arena.getTag(ArenaTagType.SPIKES)).toBeUndefined();
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}, 20000);
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it("stealth rocks are cleared", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STEALTH_ROCK, Moves.TIDY_UP]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK]);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.STEALTH_ROCK));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined();
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}, 20000);
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it("toxic spikes are cleared", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TOXIC_SPIKES, Moves.TIDY_UP]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES]);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_SPIKES));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined();
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}, 20000);
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it("sticky webs are cleared", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STICKY_WEB, Moves.TIDY_UP]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB]);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.STICKY_WEB));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined();
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}, 20000);
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it.skip("substitutes are cleared", async() => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUBSTITUTE, Moves.TIDY_UP]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SUBSTITUTE));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(MoveEndPhase);
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// TODO: check for subs here once the move is implemented
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}, 20000);
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it("user's stats are raised with no traps set", async() => {
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await game.startBattle();
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const player = game.scene.getPlayerPokemon().summonData.battleStats;
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expect(player[BattleStat.ATK]).toBe(0);
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expect(player[BattleStat.SPD]).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TIDY_UP));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player[BattleStat.ATK]).toBe(+1);
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expect(player[BattleStat.SPD]).toBe(+1);
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}, 20000);
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});
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