Add type change abilities
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@ -50,10 +50,10 @@ export class Ability {
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const attr = new AttrType(...args);
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attr.addCondition(condition);
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this.attrs.push(attr);
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return this;
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}
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hasAttr(attrType: { new(...args: any[]): AbAttr }): boolean {
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return !!this.getAttrs(attrType).length;
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}
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@ -579,10 +579,41 @@ export class PreAttackAbAttr extends AbAttr {
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export class VariableMovePowerAbAttr extends PreAttackAbAttr {
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applyPreAttack(pokemon: Pokemon, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
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//const power = args[0] as Utils.NumberHolder;
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return false;
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}
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}
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export class VariableMoveTypeAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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//const power = args[0] as Utils.IntegerHolder;
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return false;
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}
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}
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export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr {
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private matchType: Type;
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private newType: Type;
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private powerMultiplier: number;
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constructor(matchType: Type, newType: Type, powerMultiplier: number){
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super(true);
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this.matchType = matchType;
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this.newType = newType;
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this.powerMultiplier = powerMultiplier;
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}
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const type = (args[0] as Utils.IntegerHolder);
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if (type.value == this.matchType) {
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type.value = this.newType;
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(args[1] as Utils.NumberHolder).value *= this.powerMultiplier;
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return true;
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}
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return false;
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}
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}
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export class MovePowerBoostAbAttr extends VariableMovePowerAbAttr {
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private condition: PokemonAttackCondition;
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private powerMultiplier: number;
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@ -2517,7 +2548,8 @@ export function initAbilities() {
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new Ability(Abilities.COMPETITIVE, "Competitive (N)", "Boosts the Sp. Atk stat sharply when a stat is lowered.", 6),
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new Ability(Abilities.STRONG_JAW, "Strong Jaw", "The Pokémon's strong jaw boosts the power of its biting moves.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5),
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new Ability(Abilities.REFRIGERATE, "Refrigerate (N)", "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.REFRIGERATE, "Refrigerate", "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", 6)
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.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.ICE, 1.2),
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new Ability(Abilities.SWEET_VEIL, "Sweet Veil (N)", "Prevents itself and ally Pokémon from falling asleep.", 6)
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.ignorable(),
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new Ability(Abilities.STANCE_CHANGE, "Stance Change", "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", 6)
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@ -2530,10 +2562,12 @@ export function initAbilities() {
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new Ability(Abilities.SYMBIOSIS, "Symbiosis (N)", "The Pokémon passes its item to an ally that has used up an item.", 6),
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new Ability(Abilities.TOUGH_CLAWS, "Tough Claws", "Powers up moves that make direct contact.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
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new Ability(Abilities.PIXILATE, "Pixilate (N)", "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.PIXILATE, "Pixilate", "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", 6)
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.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.FAIRY, 1.2),
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new Ability(Abilities.GOOEY, "Gooey", "Contact with the Pokémon lowers the attacker's Speed stat.", 6)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
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new Ability(Abilities.AERILATE, "Aerilate (N)", "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.AERILATE, "Aerilate", "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", 6)
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.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.FLYING, 1.2),
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new Ability(Abilities.PARENTAL_BOND, "Parental Bond (N)", "Parent and child each attacks.", 6),
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new Ability(Abilities.DARK_AURA, "Dark Aura", "Powers up each Pokémon's Dark-type moves.", 6)
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.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => getPokemonMessage(pokemon, ' is radiating a Dark Aura!'))
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@ -2574,7 +2608,8 @@ export function initAbilities() {
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.attr(IgnoreContactAbAttr),
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new Ability(Abilities.LIQUID_VOICE, "Liquid Voice (N)", "All sound-based moves become Water-type moves.", 7),
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new Ability(Abilities.TRIAGE, "Triage (N)", "Gives priority to a healing move.", 7),
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new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
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new Ability(Abilities.GALVANIZE, "Galvanize", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7)
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.attr(MoveTypeChangePowerMultiplierAbAttr, Type.NORMAL, Type.ELECTRIC, 1.2),
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new Ability(Abilities.SURGE_SURFER, "Surge Surfer", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7)
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2),
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new Ability(Abilities.SCHOOLING, "Schooling", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
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@ -2,7 +2,7 @@ import Phaser from 'phaser';
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import BattleScene, { ABILITY_OVERRIDE, AnySound, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE } from '../battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
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import { Moves } from "../data/enums/moves";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr } from "../data/move";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAbAttr } from "../data/move";
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import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
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import * as Utils from '../utils';
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import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
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@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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import { BattleSpec } from "../enums/battle-spec";
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@ -41,6 +41,7 @@ import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMov
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import { TerrainType } from '../data/terrain';
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import { TrainerSlot } from '../data/trainer-config';
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export enum FieldPosition {
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CENTER,
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LEFT,
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@ -751,7 +752,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (moveType === Type.STELLAR)
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return this.isTerastallized() ? 2 : 1;
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const types = this.getTypes(true, true);
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let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
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let multiplier = getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
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multiplier /= 2;
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@ -1085,20 +1086,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const moveCategory = move.category;
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let damage = new Utils.NumberHolder(0);
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const variableType = new Utils.IntegerHolder(move.type);
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const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
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// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
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applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
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const type = variableType.value as Type;
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const cancelled = new Utils.BooleanHolder(false);
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const typeless = !!move.getAttrs(TypelessAttr).length;
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const types = this.getTypes(true, true);
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const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type))
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? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
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const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === type))
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? getTypeDamageMultiplier(type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(type, types[1]) : 1)
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: 1);
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applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
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if (typeless)
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typeMultiplier.value = 1;
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if (this.getTypes(true, true).find(t => move.isTypeImmune(t)))
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typeMultiplier.value = 0;
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// Handle strong winds lowering effectiveness of types super effective against pure flying
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if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && typeMultiplier.value >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(move.type, Type.FLYING) === 2)
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typeMultiplier.value /= 2;
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switch (moveCategory) {
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case MoveCategory.PHYSICAL:
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@ -1106,13 +1110,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const power = new Utils.NumberHolder(move.power);
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const sourceTeraType = source.getTeraType();
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
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if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type && power.value < 60 && move.priority <= 0 && !move.getAttrs(MultiHitAttr).length && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id))
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power.value = 60;
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applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, this, battlerMove, power);
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this.scene.getField(true).map(p => applyPreAttackAbAttrs(FieldVariableMovePowerAbAttr, this, source, battlerMove, power));
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applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, battlerMove, cancelled, power);
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power.value *= typeChangeMovePowerMultiplier.value;
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if (!typeless)
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applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, battlerMove, cancelled, typeMultiplier);
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if (!cancelled.value)
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@ -1121,16 +1127,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (cancelled.value)
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result = HitResult.NO_EFFECT;
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else {
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if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === move.type))
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if (source.findTag(t => t instanceof TypeBoostTag && (t as TypeBoostTag).boostedType === type))
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power.value *= 1.5;
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const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(move.type, this.isGrounded());
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if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
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const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, this.isGrounded());
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if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && this.isGrounded() && type === Type.GROUND && move.moveTarget === MoveTarget.ALL_NEAR_OTHERS)
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power.value /= 2;
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applyMoveAttrs(VariablePowerAttr, source, this, move, power);
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this.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
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if (!typeless) {
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this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
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this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, move.type, power);
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this.scene.arena.applyTags(WeakenMoveTypeTag, type, power);
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this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, type, power);
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}
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if (source.getTag(HelpingHandTag))
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power.value *= 1.5;
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@ -1163,11 +1169,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const sourceTypes = source.getTypes();
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const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
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const matchesSourceType = sourceTypes[0] === type || (sourceTypes.length > 1 && sourceTypes[1] === type);
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let stabMultiplier = new Utils.NumberHolder(1);
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if (sourceTeraType === Type.UNKNOWN && matchesSourceType)
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stabMultiplier.value += 0.5;
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else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type)
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else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === type)
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stabMultiplier.value += 0.5;
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applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier);
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@ -1192,7 +1198,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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});
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}
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if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON)
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if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && type === Type.DRAGON)
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damage.value = Math.floor(damage.value / 2);
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applyMoveAttrs(ModifiedDamageAttr, source, this, move, damage);
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@ -2433,8 +2439,12 @@ export class EnemyPokemon extends Pokemon {
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for (let m in movePool) {
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const pokemonMove = movePool[m];
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const move = pokemonMove.getMove();
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let moveScore = moveScores[m];
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const variableType = new Utils.IntegerHolder(move.type);
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applyAbAttrs(VariableMoveTypeAbAttr, this, null, variableType);
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const moveType = variableType.value as Type;
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let moveScore = moveScores[m];
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let targetScores: integer[] = [];
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for (let mt of moveTargets[move.id]) {
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@ -2444,11 +2454,11 @@ export class EnemyPokemon extends Pokemon {
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const effectiveness = target.getAttackMoveEffectiveness(this, pokemonMove);
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if (target.isPlayer() !== this.isPlayer()) {
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targetScore *= effectiveness;
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if (this.isOfType(move.type))
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if (this.isOfType(moveType))
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targetScore *= 1.5;
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} else {
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targetScore /= effectiveness;
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if (this.isOfType(move.type))
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if (this.isOfType(moveType))
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targetScore /= 1.5;
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}
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}
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