okay not that lucky
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@ -79,7 +79,7 @@ export class Arena {
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// luck influences encounter rarity
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let luckModifier = 0;
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if (typeof luckValue !== "undefined") {
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luckModifier = luckValue * (isBoss ? 2 : 0.5);
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luckModifier = luckValue * (isBoss ? 0.5 : 2);
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}
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const tierValue = Utils.randSeedInt(randVal - luckModifier);
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let tier = !isBoss
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