Remove extra change in safeguard test
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@ -120,7 +120,6 @@ describe("Moves - Safeguard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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enemyPokemon.damageAndUpdate(1);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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enemyPokemon.damageAndUpdate(1);
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