Implement hybrid saving for optimization
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@ -775,7 +775,7 @@ export class EncounterPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (!this.loaded) {
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this.scene.gameData.saveAll(this.scene, true).then(success => {
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this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 5 === 1).then(success => {
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this.scene.disableMenu = false;
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if (!success)
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return this.scene.reset(true);
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@ -277,7 +277,7 @@ export class GameData {
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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if (!bypassLogin) {
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if (!bypassLogin && !localStorage.getItem('data')) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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@ -293,12 +293,15 @@ export class GameData {
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console.error(error);
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return resolve(false);
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}
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localStorage.removeItem('data');
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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const encFunc = bypassLogin
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey);
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localStorage.setItem('data', btoa(systemData));
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localStorage.setItem('data', encFunc(systemData));
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this.scene.ui.savingIcon.hide();
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@ -309,7 +312,7 @@ export class GameData {
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public loadSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin && !localStorage.hasOwnProperty('data'))
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if (bypassLogin && !localStorage.getItem('data'))
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return resolve(false);
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const handleSystemData = (systemDataStr: string) => {
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@ -421,7 +424,7 @@ export class GameData {
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}
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}
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if (!bypassLogin) {
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if (!bypassLogin && !localStorage.getItem('data')) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`, true)
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.then(response => response.text())
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.then(response => {
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@ -439,8 +442,12 @@ export class GameData {
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handleSystemData(response);
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});
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} else
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handleSystemData(atob(localStorage.getItem('data')));
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} else {
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const decFunc = bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
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handleSystemData(decFunc(localStorage.getItem('data')));
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}
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});
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}
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@ -557,40 +564,6 @@ export class GameData {
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} as SessionSaveData;
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}
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saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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return resolve(false);
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const sessionData = this.getSessionSaveData(scene);
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if (!bypassLogin) {
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Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true)
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.then(response => response.text())
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.then(error => {
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if (error) {
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if (error.startsWith('session out of date')) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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console.error(error);
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return resolve(false);
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}
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console.debug('Session data saved');
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resolve(true);
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});
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} else {
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
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console.debug('Session data saved');
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resolve(true);
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}
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});
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});
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}
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getSession(slotId: integer): Promise<SessionSaveData> {
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return new Promise(async (resolve, reject) => {
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if (slotId < 0)
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@ -605,7 +578,7 @@ export class GameData {
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}
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};
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if (!bypassLogin) {
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if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ''}`)) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`, true)
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.then(response => response.text())
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.then(async response => {
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@ -618,9 +591,12 @@ export class GameData {
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});
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} else {
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const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
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if (sessionData)
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await handleSessionData(atob(sessionData));
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else
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if (sessionData) {
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const decFunc = bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
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await handleSessionData(decFunc(sessionData));
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} else
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return resolve(null);
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}
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});
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@ -731,7 +707,7 @@ export class GameData {
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deleteSession(slotId: integer): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin) {
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localStorage.removeItem('sessionData');
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
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return resolve(true);
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}
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@ -741,6 +717,7 @@ export class GameData {
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`, true).then(response => {
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
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resolve(true);
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}
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return response.text();
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@ -771,8 +748,10 @@ export class GameData {
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return resolve([false, false]);
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const sessionData = this.getSessionSaveData(scene);
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Utils.apiPost(`savedata/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}`, JSON.stringify(sessionData), undefined, true).then(response => {
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if (response.ok)
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if (response.ok) {
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loggedInUser.lastSessionSlot = -1;
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localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ''}`);
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}
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return response.json();
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}).then(jsonResponse => {
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if (!jsonResponse.error)
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@ -825,13 +804,12 @@ export class GameData {
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}) as SessionSaveData;
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}
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saveAll(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
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saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
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if (success !== null && !success)
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return resolve(false);
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this.scene.ui.savingIcon.show();
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const data = this.getSystemSaveData();
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const sessionData = this.getSessionSaveData(scene);
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const maxIntAttrValue = Math.pow(2, 31);
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@ -843,7 +821,7 @@ export class GameData {
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sessionSlotId: scene.sessionSlotId
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};
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if (!bypassLogin) {
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if (!bypassLogin && sync) {
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Utils.apiPost('savedata/updateall', JSON.stringify(request, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
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.then(response => response.text())
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.then(error => {
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@ -859,14 +837,18 @@ export class GameData {
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console.error(error);
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return resolve(false);
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}
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localStorage.removeItem('data');
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localStorage.removeItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`);
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resolve(true);
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});
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} else {
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localStorage.setItem('data_bak', localStorage.getItem('data'));
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const encFunc = bypassLogin
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey);
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localStorage.setItem('data', btoa(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
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localStorage.setItem('data', encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
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localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, encFunc(JSON.stringify(sessionData)));
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console.debug('Session data saved');
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@ -910,8 +892,12 @@ export class GameData {
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});
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} else {
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const data = localStorage.getItem(dataKey);
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if (data)
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handleData(atob(data));
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if (data) {
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const decFunc = bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
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handleData(decFunc(data));
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}
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resolve(!!data);
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}
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});
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@ -979,7 +965,7 @@ export class GameData {
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return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
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this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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if (!bypassLogin && dataType < GameDataType.SETTINGS && localStorage.getItem(dataKey)) {
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updateUserInfo().then(success => {
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if (!success)
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return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
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@ -990,11 +976,15 @@ export class GameData {
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console.error(error);
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return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
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}
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localStorage.removeItem(dataKey);
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window.location = window.location;
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});
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});
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} else {
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localStorage.setItem(dataKey, btoa(dataStr));
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const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey);
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localStorage.setItem(dataKey, encFunc(dataStr));
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window.location = window.location;
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}
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}, () => {
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