Creates test for Assist
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import { BattlerIndex } from "#app/battle";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Assist", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should be able to use an ally's moves", async () => {
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game.override
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.battleType("double")
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.moveset([ Moves.ASSIST, Moves.SKETCH, Moves.FLY, Moves.DRAGON_TAIL ]) // Populate movesets with moves Assist cannot call
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.enemyMoveset(Moves.SWORDS_DANCE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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const leftPlayer = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.ASSIST, 0);
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game.move.select(Moves.SKETCH, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
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// Player_2 uses Sketch, copies Swords Dance, Player_1 uses Assist, uses Player_2's Sketched Swords Dance
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await game.toNextTurn();
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expect(leftPlayer.getStatStage(Stat.ATK)).toBe(2); // Stat raised from Assist -> Swords Dance
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});
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});
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