adding comments, dialogue is expected behavior
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@ -5007,7 +5007,7 @@ export class PartingShotAttr extends ForceSwitchOutAttr {
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getCondition(): MoveConditionFunc {
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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return (user, target, move) => {
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// conditions on if move should fail or not don't depend on if user is able to switch
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// conditions on if move should fail or not don't depend on if user is able to switch
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// getCondition() is called before move is applied: move will only switch out if canLowerStats
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// getCondition() is called before move is applied: move will only switch out if canLowerStats === true
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if (target.hasAbility(Abilities.CLEAR_BODY, true, false) ||
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if (target.hasAbility(Abilities.CLEAR_BODY, true, false) ||
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(target.summonData.battleStats[0] === -6 && target.summonData.battleStats[2] === -6) || target.scene.arena.findTagsOnSide(t => t.tagType === ArenaTagType.MIST, ArenaTagSide.ENEMY).length > 0
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(target.summonData.battleStats[0] === -6 && target.summonData.battleStats[2] === -6) || target.scene.arena.findTagsOnSide(t => t.tagType === ArenaTagType.MIST, ArenaTagSide.ENEMY).length > 0
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) {
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) {
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