Add UI support for 2 additional save slots
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@ -7,10 +7,9 @@ import { addWindow } from "./ui-theme";
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import * as Utils from "../utils";
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import PokemonData from "../system/pokemon-data";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { TitlePhase } from "../phases";
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import MessageUiHandler from "./message-ui-handler";
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const sessionSlotCount = 3;
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const sessionSlotCount = 5;
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export enum SaveSlotUiMode {
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LOAD,
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@ -30,8 +29,12 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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private uiMode: SaveSlotUiMode;
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private saveSlotSelectCallback: SaveSlotSelectCallback;
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private scrollCursor: integer = 0;
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private cursorObj: Phaser.GameObjects.NineSlice;
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private sessionSlotsContainerInitialY: number;
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constructor(scene: BattleScene) {
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super(scene, Mode.SAVE_SLOT);
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}
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@ -47,7 +50,9 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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loadSessionBg.setOrigin(0, 0);
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this.saveSlotSelectContainer.add(loadSessionBg);
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this.sessionSlotsContainer = this.scene.add.container(8, -this.scene.game.canvas.height / 6 + 8);
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this.sessionSlotsContainerInitialY = -this.scene.game.canvas.height / 6 + 8;
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this.sessionSlotsContainer = this.scene.add.container(8, this.sessionSlotsContainerInitialY);
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this.saveSlotSelectContainer.add(this.sessionSlotsContainer);
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this.saveSlotSelectMessageBoxContainer = this.scene.add.container(0, 0);
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@ -76,6 +81,7 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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this.saveSlotSelectContainer.setVisible(true);
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this.populateSessionSlots();
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this.setScrollCursor(0);
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this.setCursor(0);
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return true;
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@ -90,13 +96,14 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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if (button === Button.ACTION || button === Button.CANCEL) {
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const originalCallback = this.saveSlotSelectCallback;
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if (button === Button.ACTION) {
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if (this.uiMode === SaveSlotUiMode.LOAD && !this.sessionSlots[this.cursor].hasData)
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const cursor = this.cursor + this.scrollCursor;
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if (this.uiMode === SaveSlotUiMode.LOAD && !this.sessionSlots[cursor].hasData)
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error = true;
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else {
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switch (this.uiMode) {
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case SaveSlotUiMode.LOAD:
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this.saveSlotSelectCallback = null;
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originalCallback(this.cursor);
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originalCallback(cursor);
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break;
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case SaveSlotUiMode.SAVE:
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const saveAndCallback = () => {
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@ -105,16 +112,16 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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ui.revertMode();
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ui.showText(null, 0);
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ui.setMode(Mode.MESSAGE);
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originalCallback(this.cursor);
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originalCallback(cursor);
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};
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if (this.sessionSlots[this.cursor].hasData) {
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if (this.sessionSlots[cursor].hasData) {
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ui.showText('Overwrite the data in the selected slot?', null, () => {
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ui.setOverlayMode(Mode.CONFIRM, () => saveAndCallback(), () => {
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ui.revertMode();
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ui.showText(null, 0);
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}, false, 0, 19, 2000);
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});
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} else if (this.sessionSlots[this.cursor].hasData === false)
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} else if (this.sessionSlots[cursor].hasData === false)
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saveAndCallback();
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else
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return false;
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@ -130,10 +137,16 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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} else {
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switch (button) {
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case Button.UP:
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success = this.setCursor(this.cursor ? this.cursor - 1 : 0);
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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else if (this.scrollCursor)
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success = this.setScrollCursor(this.scrollCursor - 1);
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break;
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case Button.DOWN:
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success = this.setCursor(this.cursor < sessionSlotCount - 1 ? this.cursor + 1 : 2);
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if (this.cursor < 2)
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success = this.setCursor(this.cursor + 1);
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else if (this.scrollCursor < sessionSlotCount - 3)
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success = this.setScrollCursor(this.scrollCursor + 1);
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break;
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}
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}
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@ -178,7 +191,24 @@ export default class SaveSlotSelectUiHandler extends MessageUiHandler {
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this.cursorObj.setOrigin(0, 0);
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this.sessionSlotsContainer.add(this.cursorObj);
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}
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this.cursorObj.setPosition(4, 4 + cursor * 56);
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this.cursorObj.setPosition(4, 4 + (cursor + this.scrollCursor) * 56);
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return changed;
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}
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setScrollCursor(scrollCursor: integer): boolean {
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let changed = scrollCursor !== this.scrollCursor;
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if (changed) {
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this.scrollCursor = scrollCursor;
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this.setCursor(this.cursor);
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this.scene.tweens.add({
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targets: this.sessionSlotsContainer,
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y: this.sessionSlotsContainerInitialY - 56 * scrollCursor,
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duration: Utils.fixedInt(325),
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ease: 'Sine.easeInOut'
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});
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}
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return changed;
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}
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