Minor changes
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@ -16,24 +16,34 @@ const expLevels = [
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[ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ]
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];
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export function getLevelTotalExp(level: integer, growthRate: GrowthRate): number {
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export function getLevelTotalExp(level: integer, growthRate: GrowthRate): integer {
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if (level < 100)
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return expLevels[growthRate][level - 1];
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let ret: integer;
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switch (growthRate) {
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case GrowthRate.ERRATIC:
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return (Math.pow(level, 4) + (Math.pow(level, 3) * 2000)) / 3500;
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ret = (Math.pow(level, 4) + (Math.pow(level, 3) * 2000)) / 3500;
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break;
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case GrowthRate.FAST:
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return Math.pow(level, 3) * 4 / 5;
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ret = Math.pow(level, 3) * 4 / 5;
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break;
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case GrowthRate.MEDIUM_FAST:
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return Math.pow(level, 3);
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ret = Math.pow(level, 3);
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break;
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case GrowthRate.MEDIUM_SLOW:
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return (Math.pow(level, 3) * 6 / 5) - (15 * Math.pow(level, 2)) + (100 * level) - 140;
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ret = (Math.pow(level, 3) * 6 / 5) - (15 * Math.pow(level, 2)) + (100 * level) - 140;
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break;
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case GrowthRate.SLOW:
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return Math.pow(level, 3) * 5 / 4;
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ret = Math.pow(level, 3) * 5 / 4;
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break;
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case GrowthRate.FLUCTUATING:
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return (Math.pow(level, 3) + ((level / 2) + 32)) * 4 / (100 + level);
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ret = (Math.pow(level, 3) + ((level / 2) + 32)) * 4 / (100 + level);
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break;
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}
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return Math.floor(ret);
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};
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export function getLevelRelExp(level: integer, growthRate: GrowthRate): number {
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@ -2158,7 +2158,9 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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set = [ opponents[Utils.randInt(opponents.length)].getBattlerIndex() ];
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break;
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case MoveTarget.ATTACKER:
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set = [ user.scene.getPokemonById(user.turnData.attacksReceived[0].sourceId).getBattlerIndex() ];
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set = user.turnData.attacksReceived.length
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? [ user.scene.getPokemonById(user.turnData.attacksReceived[0].sourceId).getBattlerIndex() ]
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: [];
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break;
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case MoveTarget.NEAR_ALLY:
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case MoveTarget.ALLY:
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@ -3278,7 +3280,7 @@ export function initMoves() {
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new AttackMove(Moves.CIRCLE_THROW, "Circle Throw (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 5),
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new AttackMove(Moves.INCINERATE, "Incinerate (N)", Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, "Destroys the target's held berry.", -1, 0, 5)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new StatusMove(Moves.QUASH, "Quash", Type.DARK, 100, 15, -1, "Makes the target act last this turn.", -1, 0, 5),
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new StatusMove(Moves.QUASH, "Quash (N)", Type.DARK, 100, 15, -1, "Makes the target act last this turn.", -1, 0, 5),
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new AttackMove(Moves.ACROBATICS, "Acrobatics (N)", Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, 14, "Stronger when the user does not have a held item.", -1, 0, 5)
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.target(MoveTarget.OTHER),
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new StatusMove(Moves.REFLECT_TYPE, "Reflect Type", Type.NORMAL, -1, 15, -1, "User becomes the target's type.", -1, 0, 5)
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@ -1212,6 +1212,9 @@ export class EnemyPokemon extends Pokemon {
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// TODO: Add some randomness
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if (!sortedBenefitScores.length)
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return [];
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return [ sortedBenefitScores[0][0] ];
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}
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