[Misc] Rename battle music, experimental sprites settings (#5174)
Co-authored-by: damocleas <damocleas25@gmail.com>
This commit is contained in:
parent
974fe9f7d3
commit
a9ffe03804
|
@ -166,7 +166,7 @@ export const SettingKeys = {
|
||||||
Field_Volume: "FIELD_VOLUME",
|
Field_Volume: "FIELD_VOLUME",
|
||||||
SE_Volume: "SE_VOLUME",
|
SE_Volume: "SE_VOLUME",
|
||||||
UI_Volume: "UI_SOUND_EFFECTS",
|
UI_Volume: "UI_SOUND_EFFECTS",
|
||||||
Music_Preference: "MUSIC_PREFERENCE",
|
Battle_Music: "BATTLE_MUSIC",
|
||||||
Show_BGM_Bar: "SHOW_BGM_BAR",
|
Show_BGM_Bar: "SHOW_BGM_BAR",
|
||||||
Move_Touch_Controls: "MOVE_TOUCH_CONTROLS",
|
Move_Touch_Controls: "MOVE_TOUCH_CONTROLS",
|
||||||
Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY"
|
Shop_Overlay_Opacity: "SHOP_OVERLAY_OPACITY"
|
||||||
|
@ -577,8 +577,8 @@ export const Setting: Array<Setting> = [
|
||||||
label: i18next.t("settings:consistent")
|
label: i18next.t("settings:consistent")
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
value: "Mixed Animated",
|
value: "Experimental",
|
||||||
label: i18next.t("settings:mixedAnimated")
|
label: i18next.t("settings:experimental")
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
default: 0,
|
default: 0,
|
||||||
|
@ -658,11 +658,11 @@ export const Setting: Array<Setting> = [
|
||||||
type: SettingType.AUDIO
|
type: SettingType.AUDIO
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
key: SettingKeys.Music_Preference,
|
key: SettingKeys.Battle_Music,
|
||||||
label: i18next.t("settings:musicPreference"),
|
label: i18next.t("settings:battleMusic"),
|
||||||
options: [
|
options: [
|
||||||
{
|
{
|
||||||
value: "Gen V + PMD",
|
value: "Gen V",
|
||||||
label: i18next.t("settings:musicGenFive")
|
label: i18next.t("settings:musicGenFive")
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -741,7 +741,7 @@ export function setSetting(setting: string, value: integer): boolean {
|
||||||
case SettingKeys.UI_Volume:
|
case SettingKeys.UI_Volume:
|
||||||
globalScene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
|
globalScene.uiVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0;
|
||||||
break;
|
break;
|
||||||
case SettingKeys.Music_Preference:
|
case SettingKeys.Battle_Music:
|
||||||
globalScene.musicPreference = value;
|
globalScene.musicPreference = value;
|
||||||
break;
|
break;
|
||||||
case SettingKeys.Damage_Numbers:
|
case SettingKeys.Damage_Numbers:
|
||||||
|
|
Loading…
Reference in New Issue