Tests still broken
what else is new god i hate tests go away eslinter nobody likes you
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@ -1630,7 +1630,7 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
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new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
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new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
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new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
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const { gameMode, gameData } = party[0].scene;
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const { gameMode, gameData } = party[0].scene;
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if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) {
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if (party[0].scene.gameMode.isDaily || gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) {
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return party.some(p => ((p.getSpeciesForm(true).speciesId in pokemonEvolutions) || (p.isFusion() && (p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))) && !p.getHeldItems().some(i => i instanceof Modifiers.EvolutionStatBoosterModifier)) ? 10 : 0;
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return party.some(p => ((p.getSpeciesForm(true).speciesId in pokemonEvolutions) || (p.isFusion() && (p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))) && !p.getHeldItems().some(i => i instanceof Modifiers.EvolutionStatBoosterModifier)) ? 10 : 0;
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}
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}
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return 0;
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return 0;
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@ -1,11 +1,11 @@
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { MapModifier } from "#app/modifier/modifier";
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import { MapModifier } from "#app/modifier/modifier";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "./utils/gameManager";
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import GameManager from "./utils/gameManager";
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import { itemPoolChecks } from "#app/modifier/modifier-type";
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//import { Abilities } from "#app/enums/abilities";
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//import { Moves } from "#app/enums/moves";
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//import { itemPoolChecks } from "#app/modifier/modifier-type";
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const TIMEOUT = 20 * 1000;
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//const TIMEOUT = 20 * 1000;
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describe("Daily Mode", () => {
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describe("Daily Mode", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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@ -38,6 +38,9 @@ describe("Daily Mode", () => {
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});
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});
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});
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});
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/*
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// Need to figure out how to properly start a battle
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// Need to fix eviolite - test keeps insisting it is not in loot table, even though Mini Black Hole (which is using the exact same condition) is
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describe("Shop modifications", async () => {
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describe("Shop modifications", async () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let game: GameManager;
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@ -55,37 +58,13 @@ describe("Shop modifications", async () => {
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.startingLevel(200)
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.startingLevel(200)
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.moveset([Moves.SURF])
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.moveset([Moves.SURF])
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.enemyAbility(Abilities.BALL_FETCH);
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.enemyAbility(Abilities.BALL_FETCH);
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itemPoolChecks.set("EVIOLITE", false);
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itemPoolChecks.set("MINI_BLACK_HOLE", false);
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});
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});
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afterEach(() => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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game.phaseInterceptor.restoreOg();
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itemPoolChecks.clear();
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});
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});
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it("should only allow Mini Black Hole and Eviolite outside of Daily if unlocked", async () => {
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await game.classicMode.startBattle();
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itemPoolChecks.set("EVIOLITE", false);
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itemPoolChecks.set("MINI_BLACK_HOLE", false);
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game.move.select(Moves.SURF);
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await game.phaseInterceptor.to("SelectModifierPhase", false);
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expect(itemPoolChecks.get("EVIOLITE")).toBeFalsy();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeFalsy();
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itemPoolChecks.clear();
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}, TIMEOUT);
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it("should allow Eviolite and Mini Black Hole in shop when in Daily Run", async () => {
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await game.dailyMode.startBattle();
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itemPoolChecks.set("EVIOLITE", false);
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itemPoolChecks.set("MINI_BLACK_HOLE", false);
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game.move.select(Moves.SURF);
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await game.phaseInterceptor.to("SelectModifierPhase", false);
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expect(itemPoolChecks.get("EVIOLITE")).toBeTruthy();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeTruthy();
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itemPoolChecks.clear();
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}, TIMEOUT);
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});
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});
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//*/
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@ -2,7 +2,8 @@ import { GameMode, GameModes, getGameMode } from "#app/game-mode";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import * as Utils from "../utils";
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import * as Utils from "../utils";
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import GameManager from "./utils/gameManager";
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import GameManager from "./utils/gameManager";
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import { getPartyLuckValue } from "#app/modifier/modifier-type";
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//import { getPartyLuckValue } from "#app/modifier/modifier-type";
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//import { Species } from "#app/enums/species";
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describe("game-mode", () => {
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describe("game-mode", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let game: GameManager;
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@ -42,8 +43,8 @@ describe("game-mode", () => {
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expect(classicGameMode.isWaveTrainer(19, arena)).toBeFalsy();
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expect(classicGameMode.isWaveTrainer(19, arena)).toBeFalsy();
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});
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});
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});
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});
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//*
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/*
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//Need to figure out how to override my party members' luck to calculate this
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// Need to figure out how to properly start a battle
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describe("Luck Check", async () => {
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describe("Luck Check", async () => {
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let classicGameMode: GameMode;
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let classicGameMode: GameMode;
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let dailyGameMode: GameMode;
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let dailyGameMode: GameMode;
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@ -64,16 +65,19 @@ describe("game-mode", () => {
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dailyGameMode = getGameMode(GameModes.DAILY);
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dailyGameMode = getGameMode(GameModes.DAILY);
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});
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});
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it("applies luck in Classic", () => {
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game.override
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.shinyLevel(true, 2);
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game.classicMode.startBattle([Species.PICHU]);
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const party = game.scene.getParty();
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expect(getPartyLuckValue(party)).toBe(3);
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});
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it("does not apply luck in Daily Runs", () => {
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it("does not apply luck in Daily Runs", () => {
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game.override
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game.override
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.shinyLevel(true, 2);
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.shinyLevel(true, 2);
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game.dailyMode.startBattle();
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const party = game.scene.getParty();
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const party = game.scene.getParty();
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const oldmode = game.scene.gameMode;
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game.scene.gameMode = classicGameMode!;
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expect(getPartyLuckValue(party)).toBe(3);
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game.scene.gameMode = dailyGameMode!;
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expect(getPartyLuckValue(party)).toBe(0);
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expect(getPartyLuckValue(party)).toBe(0);
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game.scene.gameMode = oldmode;
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});
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});
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});
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});
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//*/
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//*/
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@ -43,6 +43,7 @@ import { UnavailablePhase } from "#app/phases/unavailable-phase";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import { VictoryPhase } from "#app/phases/victory-phase";
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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import UI, { Mode } from "#app/ui/ui";
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import UI, { Mode } from "#app/ui/ui";
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import { SelectBiomePhase } from "#app/phases/select-biome-phase";
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export default class PhaseInterceptor {
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export default class PhaseInterceptor {
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public scene;
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public scene;
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@ -104,6 +105,7 @@ export default class PhaseInterceptor {
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[EndEvolutionPhase, this.startPhase],
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[EndEvolutionPhase, this.startPhase],
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[LevelCapPhase, this.startPhase],
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[LevelCapPhase, this.startPhase],
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[AttemptRunPhase, this.startPhase],
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[AttemptRunPhase, this.startPhase],
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[SelectBiomePhase, this.startPhase],
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];
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];
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private endBySetMode = [
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private endBySetMode = [
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@ -320,7 +322,7 @@ export default class PhaseInterceptor {
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console.log("setMode", `${Mode[mode]} (=${mode})`, args);
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console.log("setMode", `${Mode[mode]} (=${mode})`, args);
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const ret = this.originalSetMode.apply(instance, [mode, ...args]);
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const ret = this.originalSetMode.apply(instance, [mode, ...args]);
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if (!this.phases[currentPhase.constructor.name]) {
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if (!this.phases[currentPhase.constructor.name]) {
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throw new Error(`missing ${currentPhase.constructor.name} in phaseInterceptior PHASES list`);
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throw new Error(`missing ${currentPhase.constructor.name} in phaseInterceptor PHASES list --- Add it to PHASES inside of /test/utils/phaseInterceptor.ts`);
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}
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}
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if (this.phases[currentPhase.constructor.name].endBySetMode) {
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if (this.phases[currentPhase.constructor.name].endBySetMode) {
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this.inProgress?.callback();
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this.inProgress?.callback();
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