Fix Errors in ui-inputs.ts (#1549)
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@ -6,17 +6,16 @@ import StarterSelectUiHandler from "./ui/starter-select-ui-handler";
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import {Setting, settingOptions} from "./system/settings";
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import SettingsUiHandler from "./ui/settings-ui-handler";
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import {Button} from "./enums/buttons";
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import BattleScene from "./battle-scene";
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export interface ActionKeys {
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[key in Button]: () => void;
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}
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type ActionKeys = Record<Button, () => void>;
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export class UiInputs {
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private scene: Phaser.Scene;
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private events: Phaser.Events;
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private scene: BattleScene;
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private events: Phaser.Events.EventEmitter;
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private inputsController: InputsController;
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constructor(scene: Phaser.Scene, inputsController: InputsController) {
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constructor(scene: BattleScene, inputsController: InputsController) {
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this.scene = scene;
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this.inputsController = inputsController;
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this.init();
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@ -52,30 +51,48 @@ export class UiInputs {
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}
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getActionsKeyDown(): ActionKeys {
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const actions = {};
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actions[Button.UP] = () => this.buttonDirection(Button.UP);
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actions[Button.DOWN] = () => this.buttonDirection(Button.DOWN);
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actions[Button.LEFT] = () => this.buttonDirection(Button.LEFT);
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actions[Button.RIGHT] = () => this.buttonDirection(Button.RIGHT);
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actions[Button.SUBMIT] = () => this.buttonTouch();
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actions[Button.ACTION] = () => this.buttonAb(Button.ACTION);
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actions[Button.CANCEL] = () => this.buttonAb(Button.CANCEL);
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actions[Button.MENU] = () => this.buttonMenu();
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actions[Button.STATS] = () => this.buttonStats(true);
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actions[Button.CYCLE_SHINY] = () => this.buttonCycleOption(Button.CYCLE_SHINY);
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actions[Button.CYCLE_FORM] = () => this.buttonCycleOption(Button.CYCLE_FORM);
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actions[Button.CYCLE_GENDER] = () => this.buttonCycleOption(Button.CYCLE_GENDER);
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actions[Button.CYCLE_ABILITY] = () => this.buttonCycleOption(Button.CYCLE_ABILITY);
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actions[Button.CYCLE_NATURE] = () => this.buttonCycleOption(Button.CYCLE_NATURE);
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actions[Button.CYCLE_VARIANT] = () => this.buttonCycleOption(Button.CYCLE_VARIANT);
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actions[Button.SPEED_UP] = () => this.buttonSpeedChange();
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actions[Button.SLOW_DOWN] = () => this.buttonSpeedChange(false);
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const actions: ActionKeys = {
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[Button.UP]: () => this.buttonDirection(Button.UP),
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[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
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[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
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[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.ACTION]: () => this.buttonDirection(Button.ACTION),
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[Button.CANCEL]: () => this.buttonDirection(Button.CANCEL),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.STATS]: () => this.buttonStats(true),
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[Button.CYCLE_SHINY]: () => this.buttonDirection(Button.CYCLE_SHINY),
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[Button.CYCLE_FORM]: () => this.buttonDirection(Button.CYCLE_FORM),
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[Button.CYCLE_GENDER]: () => this.buttonDirection(Button.CYCLE_GENDER),
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[Button.CYCLE_ABILITY]: () => this.buttonDirection(Button.CYCLE_ABILITY),
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[Button.CYCLE_NATURE]: () => this.buttonDirection(Button.CYCLE_NATURE),
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[Button.CYCLE_VARIANT]: () => this.buttonDirection(Button.CYCLE_VARIANT),
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[Button.SPEED_UP]: () => this.buttonSpeedChange(),
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[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
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};
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return actions;
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}
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getActionsKeyUp(): ActionKeys {
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const actions = {};
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actions[Button.STATS] = () => this.buttonStats(false);
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const actions: ActionKeys = {
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[Button.UP]: () => undefined,
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[Button.DOWN]: () => undefined,
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[Button.LEFT]: () => undefined,
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[Button.RIGHT]: () => undefined,
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[Button.SUBMIT]: () => undefined,
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[Button.ACTION]: () => undefined,
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[Button.CANCEL]: () => undefined,
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[Button.MENU]: () => undefined,
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[Button.STATS]: () => this.buttonStats(false),
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[Button.CYCLE_SHINY]: () => undefined,
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[Button.CYCLE_FORM]: () => undefined,
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[Button.CYCLE_GENDER]: () => undefined,
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[Button.CYCLE_ABILITY]: () => undefined,
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[Button.CYCLE_NATURE]: () => undefined,
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[Button.CYCLE_VARIANT]: () => undefined,
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[Button.SPEED_UP]: () => undefined,
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[Button.SLOW_DOWN]: () => undefined,
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};
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return actions;
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}
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