[Bug] Fixed that legendary egg pity doesn't increase (#2519)

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sirzento 2024-06-22 18:53:02 +02:00 committed by GitHub
parent ff9528129c
commit a833ff68d0
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1 changed files with 2 additions and 1 deletions

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@ -464,9 +464,10 @@ export class Egg {
}
private checkForPityTierOverrides(scene: BattleScene): void {
const tierValueOffset = this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
scene.gameData.eggPity[EggTier.GREAT] += 1;
scene.gameData.eggPity[EggTier.ULTRA] += 1;
scene.gameData.eggPity[EggTier.MASTER] += 1 + this._sourceType === EggSourceType.GACHA_LEGENDARY ? 1 : 0;
scene.gameData.eggPity[EggTier.MASTER] += 1 + tierValueOffset;
// These numbers are roughly the 80% mark. That is, 80% of the time you'll get an egg before this gets triggered.
if (scene.gameData.eggPity[EggTier.MASTER] >= 412 && this._tier === EggTier.COMMON) {
this._tier = EggTier.MASTER;