[Documentation] documentation of move.ts (#1828)
* starting documentation of move.ts * more docs * fixing comments * updating comments
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src/data/move.ts
211
src/data/move.ts
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@ -42,7 +42,7 @@ export enum MoveTarget {
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_target_all_adjacent_Pok%C3%A9mon Moves that target all adjacent Pokemon} */
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ALL_NEAR_OTHERS,
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NEAR_ENEMY,
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_target_all_adjacent_foes Moves that taret all adjacent foes} */
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_target_all_adjacent_foes Moves that target all adjacent foes} */
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ALL_NEAR_ENEMIES,
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RANDOM_NEAR_ENEMY,
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ALL_ENEMIES,
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@ -166,10 +166,22 @@ export default class Move implements Localizable {
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return this.attrs.some((attr) => attr instanceof attrType);
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}
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/**
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* Takes as input a boolean function and returns the first MoveAttr in attrs that matches true
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* @param attrPredicate
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* @returns the first {@linkcode MoveAttr} element in attrs that makes the input function return true
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*/
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findAttr(attrPredicate: (attr: MoveAttr) => boolean): MoveAttr {
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return this.attrs.find(attrPredicate);
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}
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/**
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* Adds a new MoveAttr to the move (appends to the attr array)
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* if the MoveAttr also comes with a condition, also adds that to the conditions array: {@linkcode MoveCondition}
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* @param AttrType {@linkcode MoveAttr} the constructor of a MoveAttr class
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* @param args the args needed to instantiate a the given class
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* @returns the called object {@linkcode Move}
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*/
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attr<T extends new (...args: any[]) => MoveAttr>(AttrType: T, ...args: ConstructorParameters<T>): this {
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const attr = new AttrType(...args);
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this.attrs.push(attr);
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@ -184,9 +196,16 @@ export default class Move implements Localizable {
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return this;
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}
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addAttr(attr: MoveAttr): this {
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this.attrs.push(attr);
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let attrCondition = attr.getCondition();
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/**
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* Adds a new MoveAttr to the move (appends to the attr array)
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* if the MoveAttr also comes with a condition, also adds that to the conditions array: {@linkcode MoveCondition}
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* Almost identical to {@link attr}, except you are passing in a MoveAttr object, instead of a constructor and it's arguments
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* @param attrAdd {@linkcode MoveAttr} the attribute to add
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* @returns the called object {@linkcode Move}
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*/
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addAttr(attrAdd: MoveAttr): this {
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this.attrs.push(attrAdd);
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let attrCondition = attrAdd.getCondition();
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if (attrCondition) {
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if (typeof attrCondition === "function") {
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attrCondition = new MoveCondition(attrCondition);
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@ -197,15 +216,30 @@ export default class Move implements Localizable {
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return this;
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}
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/**
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* Sets the move target of this move
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* @param moveTarget {@linkcode MoveTarget} the move target to set
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* @returns the called object {@linkcode Move}
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*/
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target(moveTarget: MoveTarget): this {
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this.moveTarget = moveTarget;
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return this;
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}
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/**
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* Getter function that returns if this Move has a MoveFlag
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* @param flag {@linkcode MoveFlags} to check
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* @returns boolean
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*/
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hasFlag(flag: MoveFlags): boolean {
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// internally it is taking the bitwise AND (MoveFlags are represented as bit-shifts) and returning False if result is 0 and true otherwise
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return !!(this.flags & flag);
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}
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/**
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* Getter function that returns if the move hits multiple targets
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* @returns boolean
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*/
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isMultiTarget(): boolean {
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switch (this.moveTarget) {
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case MoveTarget.ALL_OTHERS:
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@ -222,6 +256,11 @@ export default class Move implements Localizable {
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return false;
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}
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/**
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* Getter function that returns if the move targets itself or an ally
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* @returns boolean
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*/
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isAllyTarget(): boolean {
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switch (this.moveTarget) {
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case MoveTarget.USER:
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@ -235,6 +274,12 @@ export default class Move implements Localizable {
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return false;
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}
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/**
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* Checks if the move is immune to certain types
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* currently only look at case of Grass types and powder moves
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* @param type {@linkcode Type} enum
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* @returns boolean
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*/
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isTypeImmune(type: Type): boolean {
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switch (type) {
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case Type.GRASS:
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@ -246,6 +291,11 @@ export default class Move implements Localizable {
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return false;
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}
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/**
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* Adds a move condition to the move
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* @param condition {@linkcode MoveCondition} or {@linkcode MoveConditionFunc}, appends to conditions array a new MoveCondition object
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* @returns the called object {@linkcode Move}
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*/
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condition(condition: MoveCondition | MoveConditionFunc): this {
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if (typeof condition === "function") {
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condition = new MoveCondition(condition as MoveConditionFunc);
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@ -255,17 +305,31 @@ export default class Move implements Localizable {
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return this;
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}
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/**
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* Marks the move as "partial": appends texts to the move name
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* @returns the called object {@linkcode Move}
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*/
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partial(): this {
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this.nameAppend += " (P)";
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return this;
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}
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/**
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* Marks the move as "unimplemented": appends texts to the move name
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* @returns the called object {@linkcode Move}
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*/
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unimplemented(): this {
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this.nameAppend += " (N)";
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return this;
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}
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/**
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* Sets the flags of the move
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* @param flag {@linkcode MoveFlags}
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* @param on a boolean, if True, then "ORs" the flag onto existing ones, if False then "XORs" the flag onto existing ones
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*/
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private setFlag(flag: MoveFlags, on: boolean): void {
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// bitwise OR and bitwise XOR respectively
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if (on) {
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this.flags |= flag;
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} else {
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@ -273,51 +337,110 @@ export default class Move implements Localizable {
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}
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}
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/**
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* Sets the {@linkcode MoveFlags.MAKES_CONTACT} flag for the calling Move
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* @param makesContact The value (boolean) to set the flag to
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* @returns The {@linkcode Move} that called this function
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*/
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makesContact(makesContact?: boolean): this {
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this.setFlag(MoveFlags.MAKES_CONTACT, makesContact);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.IGNORE_PROTECT} flag for the calling Move
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* @param ignoresProtect The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.CURSE}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresProtect(ignoresProtect?: boolean): this {
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this.setFlag(MoveFlags.IGNORE_PROTECT, ignoresProtect);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.IGNORE_VIRTUAL} flag for the calling Move
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* @param ignoresVirtual The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.NATURE_POWER}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresVirtual(ignoresVirtual?: boolean): this {
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this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.SOUND_BASED} flag for the calling Move
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* @param soundBased The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.UPROAR}
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* @returns The {@linkcode Move} that called this function
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*/
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soundBased(soundBased?: boolean): this {
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this.setFlag(MoveFlags.SOUND_BASED, soundBased);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.HIDE_USER} flag for the calling Move
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* @param hidesUser The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.TELEPORT}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesUser(hidesUser?: boolean): this {
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this.setFlag(MoveFlags.HIDE_USER, hidesUser);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.HIDE_TARGET} flag for the calling Move
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* @param hidesTarget The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.WHIRLWIND}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesTarget(hidesTarget?: boolean): this {
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this.setFlag(MoveFlags.HIDE_TARGET, hidesTarget);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.BITING_MOVE} flag for the calling Move
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* @param bitingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.BITE}
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* @returns The {@linkcode Move} that called this function
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*/
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bitingMove(bitingMove?: boolean): this {
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this.setFlag(MoveFlags.BITING_MOVE, bitingMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.PULSE_MOVE} flag for the calling Move
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* @param pulseMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.WATER_PULSE}
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* @returns The {@linkcode Move} that called this function
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*/
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pulseMove(pulseMove?: boolean): this {
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this.setFlag(MoveFlags.PULSE_MOVE, pulseMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.PUNCHING_MOVE} flag for the calling Move
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* @param punchingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.DRAIN_PUNCH}
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* @returns The {@linkcode Move} that called this function
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*/
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punchingMove(punchingMove?: boolean): this {
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this.setFlag(MoveFlags.PUNCHING_MOVE, punchingMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.SLICING_MOVE} flag for the calling Move
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* @param slicingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.X_SCISSOR}
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* @returns The {@linkcode Move} that called this function
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*/
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slicingMove(slicingMove?: boolean): this {
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this.setFlag(MoveFlags.SLICING_MOVE, slicingMove);
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return this;
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@ -334,42 +457,92 @@ export default class Move implements Localizable {
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.BALLBOMB_MOVE} flag for the calling Move
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* @param ballBombMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.ELECTRO_BALL}
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* @returns The {@linkcode Move} that called this function
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*/
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ballBombMove(ballBombMove?: boolean): this {
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this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.POWDER_MOVE} flag for the calling Move
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* @param powderMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.STUN_SPORE}
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* @returns The {@linkcode Move} that called this function
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*/
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powderMove(powderMove?: boolean): this {
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this.setFlag(MoveFlags.POWDER_MOVE, powderMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.DANCE_MOVE} flag for the calling Move
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* @param danceMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.PETAL_DANCE}
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* @returns The {@linkcode Move} that called this function
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*/
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danceMove(danceMove?: boolean): this {
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this.setFlag(MoveFlags.DANCE_MOVE, danceMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.WIND_MOVE} flag for the calling Move
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* @param windMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.HURRICANE}
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* @returns The {@linkcode Move} that called this function
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*/
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windMove(windMove?: boolean): this {
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this.setFlag(MoveFlags.WIND_MOVE, windMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.TRIAGE_MOVE} flag for the calling Move
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* @param triageMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.ABSORB}
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* @returns The {@linkcode Move} that called this function
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*/
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triageMove(triageMove?: boolean): this {
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this.setFlag(MoveFlags.TRIAGE_MOVE, triageMove);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.IGNORE_ABILITIES} flag for the calling Move
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* @param ignoresAbilities sThe value (boolean) to set the flag to
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* example: @see {@linkcode Moves.SUNSTEEL_STRIKE}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresAbilities(ignoresAbilities?: boolean): this {
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this.setFlag(MoveFlags.IGNORE_ABILITIES, ignoresAbilities);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.CHECK_ALL_HITS} flag for the calling Move
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* @param checkAllHits The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.TRIPLE_AXEL}
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* @returns The {@linkcode Move} that called this function
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*/
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checkAllHits(checkAllHits?: boolean): this {
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this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
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return this;
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}
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/**
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* Checks if the move flag applies to the pokemon(s) using/receiving the move
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* @param flag {@linkcode MoveFlags} MoveFlag to check on user and/or target
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* @param user {@linkcode Pokemon} the Pokemon using the move
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* @param target {@linkcode Pokemon} the Pokemon receiving the move
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* @returns boolean
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*/
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checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon): boolean {
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// special cases below, eg: if the move flag is MAKES_CONTACT, and the user pokemon has an ability that ignores contact (like "Long Reach"), then overrides and move does not make contact
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switch (flag) {
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case MoveFlags.MAKES_CONTACT:
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if (user.hasAbilityWithAttr(IgnoreContactAbAttr)) {
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@ -389,6 +562,13 @@ export default class Move implements Localizable {
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return !!(this.flags & flag);
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}
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/**
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* Applies each {@linkcode MoveCondition} of this move to the params
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* @param user {@linkcode Pokemon} to apply conditions to
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* @param target {@linkcode Pokemon} to apply conditions to
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* @param move {@linkcode Move} to apply conditions to
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* @returns boolean: false if any of the apply()'s return false, else true
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*/
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applyConditions(user: Pokemon, target: Pokemon, move: Move): boolean {
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for (const condition of this.conditions) {
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if (!condition.apply(user, target, move)) {
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@ -399,6 +579,14 @@ export default class Move implements Localizable {
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return true;
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}
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/**
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* Sees if, given the target pokemon, a move fails on it (by looking at each {@linkcode MoveAttr} of this move
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} receiving the move
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* @param move {@linkcode Move} using the move
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* @param cancelled {@linkcode Utils.BooleanHolder} to hold boolean value
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* @returns string of the failed text, or null
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*/
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getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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for (const attr of this.attrs) {
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const failedText = attr.getFailedText(user, target, move, cancelled);
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@ -409,6 +597,13 @@ export default class Move implements Localizable {
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return null;
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}
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/**
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* Calculates the userBenefitScore across all the attributes and conditions
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} receiving the move
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* @param move {@linkcode Move} using the move
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* @returns integer representing the total benefitScore
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*/
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getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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let score = 0;
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return score;
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}
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/**
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* Calculates the targetBenefitScore across all the attributes
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} receiving the move
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* @param move {@linkcode Move} using the move
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* @returns integer representing the total benefitScore
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*/
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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let score = 0;
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for (const attr of this.attrs) {
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// conditionals to check if the move is self targeting (if so then you are applying the move to yourself, not the target)
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score += attr.getTargetBenefitScore(user, !attr.selfTarget ? target : user, move) * (target !== user && attr.selfTarget ? -1 : 1);
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}
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