[Bug] [Move] Supercell Slam now hits Minimized targets for double damage and can't miss (#5680)
Added AlwaysHitMinimizeAttr and HitsTagForDoubleDamageAttr to Supercell Slam for Minimize
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@ -11231,6 +11231,8 @@ export function initMoves() {
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new AttackMove(Moves.TEMPER_FLARE, PokemonType.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
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new AttackMove(Moves.SUPERCELL_SLAM, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
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.attr(AlwaysHitMinimizeAttr)
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.attr(HitsTagForDoubleDamageAttr, BattlerTagType.MINIMIZED)
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.attr(MissEffectAttr, crashDamageFunc)
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.attr(NoEffectAttr, crashDamageFunc)
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.recklessMove(),
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