blocking inputs while showing texts to prevent moveing cursor (#2371)

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
cadi 2024-09-02 07:26:45 +09:00 committed by GitHub
parent 335d32e0d7
commit a41133a55a
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1 changed files with 5 additions and 1 deletions

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@ -166,6 +166,8 @@ export default class PartyUiHandler extends MessageUiHandler {
private iconAnimHandler: PokemonIconAnimHandler;
private blockInput: boolean;
private static FilterAll = (_pokemon: PlayerPokemon) => null;
public static FilterNonFainted = (pokemon: PlayerPokemon) => {
@ -317,7 +319,7 @@ export default class PartyUiHandler extends MessageUiHandler {
processInput(button: Button): boolean {
const ui = this.getUi();
if (this.pendingPrompt) {
if (this.pendingPrompt || this.blockInput) {
return false;
}
@ -485,7 +487,9 @@ export default class PartyUiHandler extends MessageUiHandler {
this.clearOptions();
ui.playSelect();
if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
this.blockInput = true;
this.showText(i18next.t("partyUiHandler:releaseConfirmation", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
this.blockInput = false;
ui.setModeWithoutClear(Mode.CONFIRM, () => {
ui.setMode(Mode.PARTY);
this.doRelease(this.cursor);