blocking inputs while showing texts to prevent moveing cursor (#2371)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -166,6 +166,8 @@ export default class PartyUiHandler extends MessageUiHandler {
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private iconAnimHandler: PokemonIconAnimHandler;
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private blockInput: boolean;
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private static FilterAll = (_pokemon: PlayerPokemon) => null;
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public static FilterNonFainted = (pokemon: PlayerPokemon) => {
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@ -317,7 +319,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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processInput(button: Button): boolean {
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const ui = this.getUi();
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if (this.pendingPrompt) {
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if (this.pendingPrompt || this.blockInput) {
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return false;
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}
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@ -485,7 +487,9 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.clearOptions();
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ui.playSelect();
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if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
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this.blockInput = true;
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this.showText(i18next.t("partyUiHandler:releaseConfirmation", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => {
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this.blockInput = false;
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ui.setModeWithoutClear(Mode.CONFIRM, () => {
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ui.setMode(Mode.PARTY);
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this.doRelease(this.cursor);
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