Fix crash related to moves without battle animations
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@ -560,6 +560,8 @@ function loadAnimAssets(scene: BattleScene, anims: AnimConfig[], startLoad?: boo
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const backgrounds = new Set<string>();
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const backgrounds = new Set<string>();
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const sounds = new Set<string>();
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const sounds = new Set<string>();
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for (let a of anims) {
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for (let a of anims) {
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if (!a.frames?.length)
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continue;
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const animSounds = a.getSoundResourceNames();
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const animSounds = a.getSoundResourceNames();
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for (let ms of animSounds)
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for (let ms of animSounds)
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sounds.add(ms);
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sounds.add(ms);
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@ -6,7 +6,6 @@ import * as Utils from "../utils";
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import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor, getLegendaryGachaSpeciesForTimestamp } from "../data/egg";
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import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor, getLegendaryGachaSpeciesForTimestamp } from "../data/egg";
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import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
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import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { Type } from "../data/type";
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import { addWindow } from "./window";
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import { addWindow } from "./window";
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import { Tutorial, handleTutorial } from "../tutorial";
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import { Tutorial, handleTutorial } from "../tutorial";
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import { EggTier } from "../data/enums/egg-type";
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import { EggTier } from "../data/enums/egg-type";
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