[Beta][Test] Fix Scale Shot flaky test (#4564)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
This commit is contained in:
parent
c01fff49c4
commit
a259ccfc34
|
@ -1,3 +1,5 @@
|
||||||
|
import { BattlerIndex } from "#app/battle";
|
||||||
|
import { allMoves } from "#app/data/move";
|
||||||
import { DamagePhase } from "#app/phases/damage-phase";
|
import { DamagePhase } from "#app/phases/damage-phase";
|
||||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||||
|
@ -8,7 +10,7 @@ import { Species } from "#enums/species";
|
||||||
import { Stat } from "#enums/stat";
|
import { Stat } from "#enums/stat";
|
||||||
import GameManager from "#test/utils/gameManager";
|
import GameManager from "#test/utils/gameManager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Scale Shot", () => {
|
describe("Moves - Scale Shot", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
|
@ -30,45 +32,54 @@ describe("Moves - Scale Shot", () => {
|
||||||
.moveset([ Moves.SCALE_SHOT ])
|
.moveset([ Moves.SCALE_SHOT ])
|
||||||
.battleType("single")
|
.battleType("single")
|
||||||
.disableCrits()
|
.disableCrits()
|
||||||
.starterSpecies(Species.MINCCINO)
|
|
||||||
.ability(Abilities.NO_GUARD)
|
.ability(Abilities.NO_GUARD)
|
||||||
.passiveAbility(Abilities.SKILL_LINK)
|
.passiveAbility(Abilities.SKILL_LINK)
|
||||||
.enemyAbility(Abilities.SHEER_FORCE)
|
.enemyMoveset(Moves.SPLASH)
|
||||||
.enemyPassiveAbility(Abilities.STALL)
|
.enemyLevel(3);
|
||||||
.enemyMoveset(Moves.SKILL_SWAP)
|
|
||||||
.enemyLevel(5);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("applies stat changes after last hit", async () => {
|
it("applies stat changes after last hit", async () => {
|
||||||
await game.classicMode.startBattle([ Species.FORRETRESS ]);
|
game.override.enemySpecies(Species.FORRETRESS);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.MINCCINO ]);
|
||||||
const minccino = game.scene.getPlayerPokemon()!;
|
const minccino = game.scene.getPlayerPokemon()!;
|
||||||
game.move.select(Moves.SCALE_SHOT);
|
game.move.select(Moves.SCALE_SHOT);
|
||||||
|
|
||||||
|
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to(DamagePhase);
|
||||||
|
|
||||||
|
//check that stats haven't changed after one or two hits have occurred
|
||||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||||
expect (minccino?.getStatStage(Stat.DEF)).toBe(0);
|
expect(minccino.getStatStage(Stat.DEF)).toBe(0);
|
||||||
expect (minccino?.getStatStage(Stat.SPD)).toBe(0);
|
expect(minccino.getStatStage(Stat.SPD)).toBe(0);
|
||||||
|
|
||||||
|
//check that stats changed on last hit
|
||||||
await game.phaseInterceptor.to(MoveEndPhase);
|
await game.phaseInterceptor.to(MoveEndPhase);
|
||||||
expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
|
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||||
expect (minccino.getStatStage(Stat.SPD)).toBe(1);
|
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("unaffected by sheer force", async () => {
|
it("unaffected by sheer force", async () => {
|
||||||
await game.classicMode.startBattle([ Species.WOBBUFFET ]);
|
const moveToCheck = allMoves[Moves.SCALE_SHOT];
|
||||||
|
const basePower = moveToCheck.power;
|
||||||
|
|
||||||
|
game.override.enemySpecies(Species.WOBBUFFET);
|
||||||
|
|
||||||
|
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.MINCCINO ]);
|
||||||
const minccino = game.scene.getPlayerPokemon()!;
|
const minccino = game.scene.getPlayerPokemon()!;
|
||||||
const wobbuffet = game.scene.getEnemyPokemon()!;
|
|
||||||
wobbuffet.setStat(Stat.HP, 100, true);
|
|
||||||
wobbuffet.hp = 100;
|
|
||||||
game.move.select(Moves.SCALE_SHOT);
|
game.move.select(Moves.SCALE_SHOT);
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
const hpafter1 = wobbuffet.hp;
|
|
||||||
//effect not nullified by sheer force
|
//effect not nullified by sheer force
|
||||||
expect (minccino.getStatStage(Stat.DEF)).toBe(-1);
|
expect(minccino.getStatStage(Stat.DEF)).toBe(-1);
|
||||||
expect (minccino.getStatStage(Stat.SPD)).toBe(1);
|
expect(minccino.getStatStage(Stat.SPD)).toBe(1);
|
||||||
game.move.select(Moves.SCALE_SHOT);
|
|
||||||
await game.phaseInterceptor.to(MoveEndPhase);
|
//power not boosted by sheer force
|
||||||
const hpafter2 = wobbuffet.hp;
|
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||||
//check damage not boosted- make damage before sheer force a little lower than theoretical boosted sheer force damage
|
|
||||||
expect (100 - hpafter1).toBe(hpafter1 - hpafter2);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in New Issue