Nature Power move change for Town Metropolis and Plains (#147)
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@ -2828,16 +2828,16 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
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case TerrainType.NONE:
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switch (user.scene.arena.biomeType) {
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case Biome.TOWN:
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moveId = Moves.TRI_ATTACK;
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moveId = Moves.ROUND;
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break;
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case Biome.METROPOLIS:
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moveId = Moves.DARK_PULSE;
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moveId = Moves.TRI_ATTACK;
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break;
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case Biome.SLUM:
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moveId = Moves.SLUDGE_BOMB;
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break;
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case Biome.PLAINS:
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moveId = Moves.ROUND;
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moveId = Moves.SILVER_WIND;
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break;
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case Biome.GRASS:
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moveId = Moves.GRASS_KNOT;
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