add new tag types for pursuit
This commit is contained in:
parent
939a3f32a8
commit
a0f8a4df5b
|
@ -1957,6 +1957,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
|
|||
case BattlerTagType.GULP_MISSILE_ARROKUDA:
|
||||
case BattlerTagType.GULP_MISSILE_PIKACHU:
|
||||
return new GulpMissileTag(tagType, sourceMove);
|
||||
case BattlerTagType.ANTICIPATING_ACTION:
|
||||
return new BattlerTag(BattlerTagType.ANTICIPATING_ACTION, BattlerTagLapseType.TURN_END, 1, sourceMove);
|
||||
case BattlerTagType.ESCAPING:
|
||||
return new BattlerTag(BattlerTagType.ESCAPING, BattlerTagLapseType.TURN_END, 1, sourceMove);
|
||||
case BattlerTagType.NONE:
|
||||
default:
|
||||
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
|
||||
|
|
|
@ -69,5 +69,14 @@ export enum BattlerTagType {
|
|||
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",
|
||||
GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU",
|
||||
BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING",
|
||||
SHELL_TRAP = "SHELL_TRAP"
|
||||
SHELL_TRAP = "SHELL_TRAP",
|
||||
/**
|
||||
* Tag which indicates the battler is waiting for their opponent to make some
|
||||
* sort of action (switch out, use a type of move, make contact, etc)
|
||||
*/
|
||||
ANTICIPATING_ACTION = "ANTICIPATING_ACTION",
|
||||
/**
|
||||
* Tag which indicates the battler is about to switch out.
|
||||
*/
|
||||
ESCAPING = "ESCAPING",
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue