Fix crash when returning shiny
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4b61e50d72
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@ -550,11 +550,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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});
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}
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queuePostSummon() {
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this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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end() {
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onEnd(): void {
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const pokemon = this.getPokemon();
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if (pokemon.shiny)
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@ -563,6 +559,14 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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pokemon.resetTurnData();
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this.queuePostSummon();
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}
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queuePostSummon(): void {
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this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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end() {
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this.onEnd();
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super.end();
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}
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@ -632,19 +636,19 @@ export class SwitchSummonPhase extends SummonPhase {
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this.end();
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}
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queuePostSummon() {
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this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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onEnd(): void {
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super.onEnd();
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end() {
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const pokemon = this.getPokemon();
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if (this.batonPass && pokemon)
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pokemon.transferSummon(this.lastPokemon);
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this.lastPokemon?.resetSummonData();
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}
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super.end();
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queuePostSummon(): void {
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this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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}
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@ -659,7 +663,12 @@ export class ReturnPhase extends SwitchSummonPhase {
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summon(): void { }
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queuePostSummon() { }
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onEnd(): void {
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const pokemon = this.getPokemon();
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pokemon.resetTurnData();
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pokemon.resetSummonData();
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}
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}
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export class ToggleDoublePositionPhase extends BattlePhase {
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