From 9ec78c47a7be4bff3f100ab4135b9af566676dc9 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Sun, 8 Sep 2024 18:27:19 -0700 Subject: [PATCH] Update tests --- src/test/abilities/synchronize.test.ts | 229 +++++-------------------- 1 file changed, 40 insertions(+), 189 deletions(-) diff --git a/src/test/abilities/synchronize.test.ts b/src/test/abilities/synchronize.test.ts index 3b0218f4428..324570b2618 100644 --- a/src/test/abilities/synchronize.test.ts +++ b/src/test/abilities/synchronize.test.ts @@ -1,16 +1,10 @@ -import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; -import Phaser from "phaser"; +import { StatusEffect } from "#app/data/status-effect"; import GameManager from "#app/test/utils/gameManager"; -import * as overrides from "#app/overrides"; -import { - MoveEffectPhase, - TurnEndPhase, -} from "#app/phases"; -import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import { StatusEffect } from "#app/data/status-effect.js"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Synchronize", () => { let phaserGame: Phaser.Game; @@ -28,230 +22,87 @@ describe("Abilities - Synchronize", () => { beforeEach(() => { game = new GameManager(phaserGame); - vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); - vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); - vi.spyOn(overrides, "STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.NONE); - vi.spyOn(overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.NONE); - // Opponent mocks - vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ALAKAZAM); - vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PSYCHIC, Moves.CALM_MIND, Moves.FOCUS_BLAST, Moves.RECOVER]); - vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SYNCHRONIZE); + + game.override + .battleType("single") + .startingLevel(100) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.SYNCHRONIZE) + .moveset([Moves.SPLASH, Moves.THUNDER_WAVE, Moves.SPORE, Moves.PSYCHO_SHIFT]) + .ability(Abilities.NO_GUARD); }, 20000); it("does not trigger when no status is applied by opponent Pokemon", async () => { - // Arrange - const moveToUse = Moves.HEADBUTT; + await game.classicMode.startBattle([Species.FEEBAS]); - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ZIGZAGOON); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.PICKUP); + game.move.select(Moves.SPLASH); + await game.phaseInterceptor.to("BerryPhase"); - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert - expect(game.scene.getParty()[0].status).toBe(undefined); + expect(game.scene.getParty()[0].status).toBeUndefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }, 20000); it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => { - // Arrange - const moveToUse = Moves.THUNDER_WAVE; + await game.classicMode.startBattle([Species.FEEBAS]); - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TOGEKISS); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SERENE_GRACE); + game.move.select(Moves.THUNDER_WAVE); + await game.phaseInterceptor.to("BerryPhase"); - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); }, 20000); - it("sets the status of the source pokemon to Burned when burn is applied by it", async () => { - // Arrange - const moveToUse = Moves.WILL_O_WISP; + it("does not trigger on Sleep", async () => { + await game.classicMode.startBattle(); - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EEVEE); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.GUTS); + game.move.select(Moves.SPORE); - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); + await game.phaseInterceptor.to("BerryPhase"); - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert - expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.BURN); - expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.BURN); - expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); - }, 20000); - - it("sets the status of the source pokemon to Poisoned when poison is applied by it", async () => { - // Arrange - const moveToUse = Moves.POISON_POWDER; - - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BRELOOM); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TECHNICIAN); - - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert - expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.POISON); - expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.POISON); - expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); - }, 20000); - - it("sets the status of the source pokemon to Toxic when toxic is applied by it", async () => { - // Arrange - const moveToUse = Moves.TOXIC; - - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.QUAGSIRE); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DAMP); - - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert - expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.TOXIC); - expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.TOXIC); - expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); - }, 20000); - - it("does not trigger when Pokemon is statused to non Burn, Paralysis, Poison, or Toxic", async () => { - // Arrange - const moveToUse = Moves.SPORE; - - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BRELOOM); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.POISON_HEAL); - - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); - - // Assert - expect(game.scene.getParty()[0].status?.effect).toBe(undefined); + expect(game.scene.getParty()[0].status?.effect).toBeUndefined(); expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.SLEEP); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }, 20000); it("does not trigger when Pokemon is statused by Toxic Spikes", async () => { - // Arrange - const moveToUse = Moves.SPLASH; + game.override + .ability(Abilities.SYNCHRONIZE) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Array(4).fill(Moves.TOXIC_SPIKES)); - // Starter mocks - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SYNCHRONIZE); - - vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BRELOOM); - vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TOXIC_SPIKES]); - vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TECHNICIAN); - - // Act - // Turn 1 - Opponent uses spikes, trainer uses splash - // Turn 2 - Opponent uses splash, trainer sends out Alakazam. Alakazam is toxic-ed but Synchronize should not proc - await game.startBattle([Species.MAGIKARP, Species.ALAKAZAM]); - const leadPokemon = game.scene.getPlayerPokemon(); - expect(leadPokemon).not.toBe(undefined); - - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); // use splash + await game.classicMode.startBattle([Species.FEEBAS, Species.MILOTIC]); + game.move.select(Moves.SPLASH); await game.toNextTurn(); - game.doSwitchPokemon(1); - game.doAttack(0); - await game.phaseInterceptor.to(TurnEndPhase); + game.doSwitchPokemon(1); + await game.phaseInterceptor.to("BerryPhase"); // Assert expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.POISON); - expect(game.scene.getEnemyParty()[0].status?.effect).toBe(undefined); + expect(game.scene.getEnemyParty()[0].status?.effect).toBeUndefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }, 20000); it("shows ability even if it fails to set the status of the opponent Pokemon", async () => { - // Arrange - const moveToUse = Moves.THUNDER_WAVE; + await game.classicMode.startBattle([Species.PIKACHU]); - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PIKACHU); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STATIC); - - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); + game.move.select(Moves.THUNDER_WAVE); + await game.phaseInterceptor.to("BerryPhase"); // Assert - expect(game.scene.getParty()[0].status?.effect).toBe(undefined); + expect(game.scene.getParty()[0].status?.effect).toBeUndefined(); expect(game.scene.getEnemyParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase"); }, 20000); it("should activate with Psycho Shift after the move clears the status", async () => { - // Arrange - const moveToUse = Moves.PSYCHO_SHIFT; + game.override.statusEffect(StatusEffect.PARALYSIS); + await game.classicMode.startBattle(); - // Starter mocks - vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.HOOTHOOT); - vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); - vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.KEEN_EYE); - vi.spyOn(overrides, "STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.PARALYSIS); - - // Act - await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, moveToUse)); - - await game.phaseInterceptor.to(MoveEffectPhase, false); - vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValue(true); - - await game.phaseInterceptor.to(TurnEndPhase); + game.move.select(Moves.PSYCHO_SHIFT); + await game.phaseInterceptor.to("BerryPhase"); // Assert expect(game.scene.getParty()[0].status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise