Some more merging + updating
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@ -4,6 +4,7 @@ export const menuUiHandler: SimpleTranslationEntries = {
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"GAME_SETTINGS": "Game Settings",
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"ACHIEVEMENTS": "Achievements",
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"STATS": "Stats",
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"RUN_HISTORY": "Run History",
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"VOUCHERS": "Vouchers",
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"EGG_LIST": "Egg List",
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"EGG_GACHA": "Egg Gacha",
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@ -568,10 +568,10 @@ export class GameData {
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public async getRunHistoryData(scene: BattleScene): Promise<Object> {
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if (!Utils.isLocal) {
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const data = await Utils.apiFetch("savedata/runHistory", true).json();
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//const data = await response.json();
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const response = await Utils.apiFetch("savedata/runHistory", true);
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const data = await response.json();
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if (localStorage.hasOwnProperty(`runHistoryData_${loggedInUser.username}`)) {
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`);
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if (cachedResponse) {
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cachedResponse = JSON.parse(decrypt(cachedResponse, true));
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}
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@ -580,13 +580,13 @@ export class GameData {
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if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
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return cachedRHData;
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}
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} else {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, JSON.parse(encrypt({}, true)));
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} else {
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localStorage.setItem(`runHistoryData_${loggedInUser.username}`, JSON.parse(encrypt("", true)));
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return {};
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}
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return data;
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} else {
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`, true);
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let cachedResponse = localStorage.getItem(`runHistoryData_${loggedInUser.username}`);
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if (cachedResponse) {
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cachedResponse = JSON.parse(decrypt(cachedResponse, true));
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}
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@ -602,10 +602,12 @@ export class GameData {
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runHistoryData = {};
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}
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const timestamps = Object.keys(runHistoryData);
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const timestampsNo = timestamps.map(Number);
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//Arbitrary limit of 25 entries per User --> Can increase or decrease
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if (timestamps.length >= 25) {
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delete this.scene.gameData.runHistory[Math.min(timestamps)];
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const oldestTimestamp = Math.min.apply(Math, timestampsNo);
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delete this.scene.gameData.runHistory[oldestTimestamp.toString()];
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}
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const timestamp = (runEntry.timestamp).toString();
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@ -16,6 +16,7 @@ enum MenuOptions {
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GAME_SETTINGS,
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ACHIEVEMENTS,
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STATS,
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RUN_HISTORY,
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VOUCHERS,
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EGG_LIST,
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EGG_GACHA,
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@ -351,6 +352,10 @@ export default class MenuUiHandler extends MessageUiHandler {
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ui.setOverlayMode(Mode.GAME_STATS);
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success = true;
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break;
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case MenuOptions.RUN_HISTORY:
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ui.setOverlayMode(Mode.RUN_HISTORY);
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success = true;
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break;
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case MenuOptions.VOUCHERS:
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ui.setOverlayMode(Mode.VOUCHERS);
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success = true;
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@ -248,6 +248,7 @@ class RunEntry extends Phaser.GameObjects.Container {
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const enemyIconContainer = this.scene.add.container(65+(e*25),-8);
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enemyIconContainer.setScale(0.75);
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enemyData.boss = false;
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enemyData["player"] = true;
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const enemy = enemyData.toPokemon(this.scene);
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const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
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const enemyLevel = addTextObject(this.scene, 32, 20, `${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatLargeNumber(enemy.level, 1000)}`, TextStyle.PARTY, { fontSize: "54px", color: "#f8f8f8" });
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@ -162,6 +162,7 @@ export default class GameInfoUiHandler extends UiHandler {
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const enemyData = runData.enemyParty[0];
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const bossStatus = enemyData.boss;
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enemyData.boss = false;
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enemyData["player"] = true;
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//addPokemonIcon() throws an error if the Pokemon used is a boss
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const enemy = enemyData.toPokemon(this.scene);
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const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
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@ -180,6 +181,7 @@ export default class GameInfoUiHandler extends UiHandler {
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const enemyIconContainer = this.scene.add.container(0, 0);
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const bossStatus = enemyData.boss;
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enemyData.boss = false;
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enemyData["player"] = true;
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const enemy = enemyData.toPokemon(this.scene);
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const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
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const enemyLevel = addTextObject(this.scene, 36, 26, `${i18next.t("saveSlotSelectUiHandler:lv")}${Utils.formatLargeNumber(enemy.level, 1000)}`, bossStatus ? TextStyle.PARTY_RED : TextStyle.PARTY, { fontSize: "44px", color: "#f8f8f8" });
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@ -230,6 +232,7 @@ export default class GameInfoUiHandler extends UiHandler {
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enemyIconContainer.setScale(0.6);
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const isBoss = enemyData.boss;
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enemyData.boss = false;
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enemyData["player"] = true;
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const enemy = enemyData.toPokemon(this.scene);
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const enemyIcon = this.scene.addPokemonIcon(enemy, 0, 0, 0, 0);
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const enemySprite1 = enemyIcon.list[0] as Phaser.GameObjects.Sprite;
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