Implement Tailwind (#398)

Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
This commit is contained in:
Benjamin Odom 2024-05-02 14:10:21 -05:00 committed by GitHub
parent ddb4383b1f
commit 9d8f7ddcf0
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GPG Key ID: B5690EEEBB952194
4 changed files with 25 additions and 3 deletions

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@ -482,6 +482,20 @@ export class GravityTag extends ArenaTag {
}
}
class TailwindTag extends ArenaTag {
constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.TAILWIND, turnCount, Moves.TAILWIND, sourceId, side);
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(`The Tailwind blew from behind${this.side === ArenaTagSide.PLAYER ? '\nyour' : this.side === ArenaTagSide.ENEMY ? '\nthe opposing' : ''} team!`);
}
onRemove(arena: Arena): void {
arena.scene.queueMessage(`${this.side === ArenaTagSide.PLAYER ? 'Your' : this.side === ArenaTagSide.ENEMY ? 'The opposing' : ''} team's Tailwind petered out!`);
}
}
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag {
switch (tagType) {
case ArenaTagType.MIST:
@ -513,5 +527,7 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new LightScreenTag(turnCount, sourceId, side);
case ArenaTagType.AURORA_VEIL:
return new AuroraVeilTag(turnCount, sourceId, side);
case ArenaTagType.TAILWIND:
return new TailwindTag(turnCount, sourceId, side);
}
}

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@ -15,5 +15,6 @@ export enum ArenaTagType {
GRAVITY = "GRAVITY",
REFLECT = "REFLECT",
LIGHT_SCREEN = "LIGHT_SCREEN",
AURORA_VEIL = "AURORA_VEIL"
AURORA_VEIL = "AURORA_VEIL",
TAILWIND = "TAILWIND"
}

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@ -4805,8 +4805,8 @@ export function initMoves() {
.partial(),
new StatusMove(Moves.TAILWIND, Type.FLYING, -1, 15, -1, 0, 4)
.windMove()
.target(MoveTarget.USER_SIDE)
.unimplemented(),
.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.RAND, 2)
.target(MoveTarget.USER_OR_NEAR_ALLY),

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@ -589,6 +589,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
ret *= 1.5;
break;
case Stat.SPD:
// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon
if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER))
|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)))
ret *= 2;
if (this.getTag(BattlerTagType.SLOW_START))
ret >>= 1;
if (this.status && this.status.effect === StatusEffect.PARALYSIS)