Added Tinted Lens.
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@ -1859,7 +1859,9 @@ export function initAbilities() {
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new Ability(Abilities.FOREWARN, "Forewarn (N)", "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.", 4),
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new Ability(Abilities.UNAWARE, "Unaware", "When attacking, the Pokémon ignores the target Pokémon's stat changes.", 4)
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.attr(IgnoreOpponentStatChangesAbAttr),
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new Ability(Abilities.TINTED_LENS, "Tinted Lens (N)", "The Pokémon can use \"not very effective\" moves to deal regular damage.", 4),
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new Ability(Abilities.TINTED_LENS, "Tinted Lens", "The Pokémon can use \"not very effective\" moves to deal regular damage.", 4)
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// Please check if I did this right - Xiapher.
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.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type) <= 0.5, 2),
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new Ability(Abilities.FILTER, "Filter (N)", "Reduces the power of supereffective attacks taken.", 4),
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new Ability(Abilities.SLOW_START, "Slow Start", "For five turns, the Pokémon's Attack and Speed stats are halved.", 4)
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.attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.SLOW_START, 5),
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@ -58,7 +58,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public name: string;
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public species: PokemonSpecies;
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public formIndex: integer;
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public abilityIndex: integer;
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public abilityIndex: integer;s
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public shiny: boolean;
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public pokeball: PokeballType;
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protected battleInfo: BattleInfo;
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