[UI Bug] Fix HA icon not always showing in egg summary screen (#4150)
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@ -29,8 +29,10 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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private summaryContainer: Phaser.GameObjects.Container;
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/** container for the mini pokemon sprites */
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private pokemonIconSpritesContainer: Phaser.GameObjects.Container;
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/** container for the icons displayed alongside the mini icons (e.g. shiny, HA capsule) */
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/** container for the icons displayed on top of the mini pokemon sprites (e.g. shiny, HA capsule) */
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private pokemonIconsContainer: Phaser.GameObjects.Container;
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/** container for the elements displayed behind the mini pokemon sprites (e.g. egg rarity bg) */
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private pokemonBackgroundContainer: Phaser.GameObjects.Container;
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/** hatch info container that displays the current pokemon / hatch (main element on left hand side) */
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private infoContainer: PokemonHatchInfoContainer;
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/** handles jumping animations for the pokemon sprite icons */
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@ -71,15 +73,17 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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this.eggHatchBg.setOrigin(0, 0);
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this.eggHatchContainer.add(this.eggHatchBg);
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this.pokemonIconsContainer = this.scene.add.container(iconContainerX, iconContainerY);
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this.pokemonIconSpritesContainer = this.scene.add.container(iconContainerX, iconContainerY);
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this.summaryContainer.add(this.pokemonIconsContainer);
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this.summaryContainer.add(this.pokemonIconSpritesContainer);
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this.cursorObj = this.scene.add.image(0, 0, "select_cursor");
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this.cursorObj.setOrigin(0, 0);
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this.summaryContainer.add(this.cursorObj);
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this.pokemonIconSpritesContainer = this.scene.add.container(iconContainerX, iconContainerY);
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this.pokemonIconsContainer = this.scene.add.container(iconContainerX, iconContainerY);
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this.pokemonBackgroundContainer = this.scene.add.container(iconContainerX, iconContainerY);
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this.summaryContainer.add(this.pokemonBackgroundContainer);
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this.summaryContainer.add(this.pokemonIconSpritesContainer);
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this.summaryContainer.add(this.pokemonIconsContainer);
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this.infoContainer = new PokemonHatchInfoContainer(this.scene, this.summaryContainer);
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this.infoContainer.setup();
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this.infoContainer.changeToEggSummaryLayout();
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@ -95,6 +99,7 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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this.summaryContainer.setVisible(false);
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this.pokemonIconSpritesContainer.removeAll(true);
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this.pokemonIconsContainer.removeAll(true);
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this.pokemonBackgroundContainer.removeAll(true);
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this.eggHatchBg.setVisible(false);
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this.getUi().hideTooltip();
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// Note: Questions on garbage collection go to @frutescens
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@ -164,25 +169,25 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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const offset = 2;
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const rightSideX = 12;
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const bg = this.scene.add.image(x+2, y+5, "passive_bg");
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bg.setOrigin(0, 0);
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bg.setScale(0.75);
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bg.setVisible(true);
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this.pokemonIconsContainer.add(bg);
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const rarityBg = this.scene.add.image(x + 2, y + 5, "passive_bg");
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rarityBg.setOrigin(0, 0);
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rarityBg.setScale(0.75);
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rarityBg.setVisible(true);
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this.pokemonBackgroundContainer.add(rarityBg);
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// set tint for passive bg
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switch (getEggTierForSpecies(displayPokemon.species)) {
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case EggTier.COMMON:
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bg.setVisible(false);
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rarityBg.setVisible(false);
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break;
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case EggTier.GREAT:
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bg.setTint(0xabafff);
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rarityBg.setTint(0xabafff);
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break;
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case EggTier.ULTRA:
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bg.setTint(0xffffaa);
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rarityBg.setTint(0xffffaa);
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break;
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case EggTier.MASTER:
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bg.setTint(0xdfffaf);
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rarityBg.setTint(0xdfffaf);
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break;
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}
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const species = displayPokemon.species;
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@ -192,35 +197,31 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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const isShiny = displayPokemon.shiny;
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// set pokemon icon (and replace with base sprite if there is a mismatch)
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const icon = this.scene.add.sprite(x - offset, y + offset, species.getIconAtlasKey(formIndex, isShiny, variant));
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icon.setScale(0.5);
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icon.setOrigin(0, 0);
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icon.setFrame(species.getIconId(female, formIndex, isShiny, variant));
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const pokemonIcon = this.scene.add.sprite(x - offset, y + offset, species.getIconAtlasKey(formIndex, isShiny, variant));
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pokemonIcon.setScale(0.5);
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pokemonIcon.setOrigin(0, 0);
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pokemonIcon.setFrame(species.getIconId(female, formIndex, isShiny, variant));
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if (icon.frame.name !== species.getIconId(female, formIndex, isShiny, variant)) {
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if (pokemonIcon.frame.name !== species.getIconId(female, formIndex, isShiny, variant)) {
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console.log(`${species.name}'s variant icon does not exist. Replacing with default.`);
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icon.setTexture(species.getIconAtlasKey(formIndex, false, variant));
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icon.setFrame(species.getIconId(female, formIndex, false, variant));
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pokemonIcon.setTexture(species.getIconAtlasKey(formIndex, false, variant));
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pokemonIcon.setFrame(species.getIconId(female, formIndex, false, variant));
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}
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this.pokemonIconSpritesContainer.add(icon);
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this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.NONE);
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this.pokemonIconSpritesContainer.add(pokemonIcon);
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const shiny = this.scene.add.image(x + rightSideX, y + offset * 2, "shiny_star_small");
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shiny.setScale(0.5);
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shiny.setVisible(displayPokemon.shiny);
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shiny.setTint(getVariantTint(displayPokemon.variant));
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this.pokemonIconsContainer.add(shiny);
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const shinyIcon = this.scene.add.image(x + rightSideX, y + offset, "shiny_star_small");
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shinyIcon.setOrigin(0, 0);
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shinyIcon.setScale(0.5);
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shinyIcon.setVisible(displayPokemon.shiny);
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shinyIcon.setTint(getVariantTint(displayPokemon.variant));
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this.pokemonIconsContainer.add(shinyIcon);
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const ha = this.scene.add.image(x + rightSideX, y + 7, "ha_capsule");
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ha.setScale(0.5);
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ha.setVisible((displayPokemon.hasAbility(displayPokemon.species.abilityHidden)));
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this.pokemonIconsContainer.add(ha);
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const haIcon = this.scene.add.image(x + rightSideX, y + offset * 4, "ha_capsule");
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haIcon.setOrigin(0, 0);
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haIcon.setScale(0.5);
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haIcon.setVisible(displayPokemon.abilityIndex === 2);
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this.pokemonIconsContainer.add(haIcon);
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const pb = this.scene.add.image(x + rightSideX, y + offset * 7, "icon_owned");
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pb.setOrigin(0, 0);
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pb.setScale(0.5);
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// add animation for new unlocks (new catch or new shiny or new form)
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const dexEntry = value.dexEntryBeforeUpdate;
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const caughtAttr = dexEntry.caughtAttr;
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const newShiny = BigInt(1 << (displayPokemon.shiny ? 1 : 0));
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@ -228,17 +229,24 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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const newShinyOrVariant = ((newShiny & caughtAttr) === BigInt(0)) || ((newVariant & caughtAttr) === BigInt(0));
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const newForm = (BigInt(1 << displayPokemon.formIndex) * DexAttr.DEFAULT_FORM & caughtAttr) === BigInt(0);
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pb.setVisible(!caughtAttr || newForm);
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if (!caughtAttr || newShinyOrVariant || newForm) {
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this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE);
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}
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this.pokemonIconsContainer.add(pb);
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const pokeballIcon = this.scene.add.image(x + rightSideX, y + offset * 7, "icon_owned");
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pokeballIcon.setOrigin(0, 0);
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pokeballIcon.setScale(0.5);
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pokeballIcon.setVisible(!caughtAttr || newForm);
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this.pokemonIconsContainer.add(pokeballIcon);
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const em = this.scene.add.image(x, y + offset, "icon_egg_move");
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em.setOrigin(0, 0);
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em.setScale(0.5);
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em.setVisible(value.eggMoveUnlocked);
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this.pokemonIconsContainer.add(em);
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const eggMoveIcon = this.scene.add.image(x, y + offset, "icon_egg_move");
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eggMoveIcon.setOrigin(0, 0);
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eggMoveIcon.setScale(0.5);
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eggMoveIcon.setVisible(value.eggMoveUnlocked);
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this.pokemonIconsContainer.add(eggMoveIcon);
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// add animation to the Pokemon sprite for new unlocks (new catch, new shiny or new form)
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if (!caughtAttr || newShinyOrVariant || newForm) {
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this.iconAnimHandler.addOrUpdate(pokemonIcon, PokemonIconAnimMode.PASSIVE);
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} else {
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this.iconAnimHandler.addOrUpdate(pokemonIcon, PokemonIconAnimMode.NONE);
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}
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});
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this.setCursor(0);
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@ -262,7 +262,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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this.pokemonFormText.disableInteractive();
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}
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const abilityTextStyle = pokemon.abilityIndex === (pokemon.species.ability2 ? 2 : 1) ? TextStyle.MONEY : TextStyle.WINDOW;
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const abilityTextStyle = pokemon.abilityIndex === 2 ? TextStyle.MONEY : TextStyle.WINDOW;
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this.pokemonAbilityText.setText(pokemon.getAbility(true).name);
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this.pokemonAbilityText.setColor(getTextColor(abilityTextStyle, false, this.scene.uiTheme));
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this.pokemonAbilityText.setShadowColor(getTextColor(abilityTextStyle, true, this.scene.uiTheme));
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