Fix Water Shuriken

This commit is contained in:
Flashfyre 2024-03-17 22:47:30 -04:00
parent 11ab31d533
commit 9c467fd697
1 changed files with 2 additions and 1 deletions

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@ -3991,7 +3991,8 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.HYPERSPACE_HOLE, "Hyperspace Hole", Type.PSYCHIC, MoveCategory.SPECIAL, 80, -1, 5, -1, "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.", -1, 0, 6)
.ignoresProtect(),
new AttackMove(Moves.WATER_SHURIKEN, "Water Shuriken", Type.WATER, MoveCategory.SPECIAL, 15, 100, 20, -1, "The user hits the target with throwing stars two to five times in a row. This move always goes first.", -1, 1, 6),
new AttackMove(Moves.WATER_SHURIKEN, "Water Shuriken", Type.WATER, MoveCategory.SPECIAL, 15, 100, 20, -1, "The user hits the target with throwing stars two to five times in a row. This move always goes first.", -1, 1, 6)
.attr(MultiHitAttr),
new AttackMove(Moves.MYSTICAL_FIRE, "Mystical Fire", Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, -1, "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.", 100, 0, 6)
.attr(StatChangeAttr, BattleStat.SPATK, -1),
new SelfStatusMove(Moves.SPIKY_SHIELD, "Spiky Shield (P)", Type.GRASS, -1, 10, -1, "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.", -1, 4, 6)