From 996568ef5b08ad6c7f4c8e7b5210dd914bfdfb7f Mon Sep 17 00:00:00 2001 From: Smewkie <168606612+Smewkie@users.noreply.github.com> Date: Wed, 26 Jun 2024 21:38:31 -0500 Subject: [PATCH] [Bug] Make it Rain interaction with Multi-Lens (#2638) Changes make it rain to provide stat changes whenever the move hits multiple times, ie with Multi Lens. --- src/data/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 86a753224f9..e19e8e7caff 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -8257,7 +8257,7 @@ export function initMoves() { .attr(RemoveScreensAttr), new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) .attr(MoneyAttr) - .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, true) + .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)