From 97144077f2ff3a2a6bc3701554c52ca55af3f77d Mon Sep 17 00:00:00 2001 From: Kieru Snowbell Date: Wed, 10 Apr 2024 14:10:19 -0700 Subject: [PATCH] Fillet Away I wanted to use it, so I coded it. --- src/data/move.ts | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/src/data/move.ts b/src/data/move.ts index 4e8f4d8b78d..3964b082062 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1375,6 +1375,23 @@ export class HalfHpStatMaxAttr extends StatChangeAttr { // TODO: Add benefit score that considers HP cut } +export class CutHpStatBoostAttr extends StatChangeAttr { + constructor(stat: BattleStat | BattleStat[]) { + super(stat, 2, true, null, true); + } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { + return new Promise(resolve => { + const damage = user.damage(Math.floor(user.getMaxHp() / 2), true); + if (damage) + user.scene.damageNumberHandler.add(user, damage); + user.updateInfo().then(() => { + const ret = super.apply(user, target, move, args); + resolve(ret); + }); + }); + } + export class CutHpStatBoostAttr extends StatChangeAttr { constructor(stat: BattleStat | BattleStat[]) { super(stat, 1, true, null, true); @@ -5090,7 +5107,8 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.POISON) .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.DOODLE, "Doodle (N)", Type.NORMAL, 100, 10, "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.", -1, 0, 9), - new SelfStatusMove(Moves.FILLET_AWAY, "Fillet Away (N)", Type.NORMAL, -1, 10, "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.", -1, 0, 9), + new SelfStatusMove(Moves.FILLET_AWAY, "Fillet Away", Type.NORMAL, -1, 10, "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.", -1, 0, 9) + .attr(HalfHpStatBoostAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ]), new AttackMove(Moves.KOWTOW_CLEAVE, "Kowtow Cleave", Type.DARK, MoveCategory.PHYSICAL, 85, -1, 10, "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.", -1, 0, 9) .slicingMove(), new AttackMove(Moves.FLOWER_TRICK, "Flower Trick", Type.GRASS, MoveCategory.PHYSICAL, 70, -1, 10, "The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.", 100, 0, 9)